When I think of a game that captures a location almost perfectly, it’s hard not to think of Ubisoft’s 2016 third-person shooter Tom Clancy’s The Division. It’s recreation of a New York city torn apart after a release of a deadly virus is stunning in almost every way.
Given the sequel is coming out early next year and how I am all but done with this game, I thought it might be worth compiling how I felt about this first entry in the series. It’s made more interesting by the fact that it does some things really well, but then in other areas almost falls flat on itself. That said I really enjoyed The Division and my hundreds of hours with the game are something I’ll look back fondly on.
In short Ubisoft created one of the best third-person shooters of this generation. Whilst it’s more of an RPG in places there is no doubt that the core gameplay loop is on point. Weapons and movement feel right, audio is great, graphically it is one of the most stunning games I have ever played. And the loot game, the ‘just one more go’ compelling gameplay loop, is largely there and done well.
It is also a game that respects the solo player in ways that its competitors such as Destiny don’t. You can play the whole of this game solo, never needing to matchmake or group up. And whilst there will be group or multiplayer activities you will miss out on, there is no exclusion from the endgame. Almost every activity will improve your character in some way although exotics are limited to a few missions or weekly activities. In effect grouping up just gives you a faster route to find the same endgame gear.
However it’s no secret that the game has problems. And I think none more so than how Ubisoft and Massive Entertainment handled the support of the game. You will often here how The Division was supported more than Destiny or how Ubisoft has done a good job with support. However that’s not entirely accurate. In reality The Division morphed into getting events and piecemeal recursive modes, but really missed out on substantial story, locations and new PVE content. And ironically The Division may have some of the same challenges as the Destiny series has been through when the sequel comes out.
The second year ‘no-show’ of content isn’t often talked about but in a Ubisoft shareholders call in February 2017, it was announced it had ‘another triple-A game lined up for the coming financial year but that this will now be replaced by continued support for an existing, well-performing live game’. And it does appear this was definitely referring to The Division, as shortly afterwards it was confirmed that there was no paid for content for year 2 of the game. What this meant was that The Division got Lootboxes, events and a new game mode. But what it never got was new missions, areas, story, factions or anything major. For many, including myself this simply reaffirmed that the game was in maintenance mode whilst Massive worked on the sequel and basically cemented my burnout with the game. Every time I’ve gone back to the game for events I’ve very quickly burnt out as I’m got sick and tired of playing the same content over, and over, and over, and over.
And even the Year one content felt like it was outsourced although it did add greatly to the game. Three big content drops that were managed over the first twelve months whilst the majority of the studio were likely working on the sequel. Indeed it feels like the much talked about 1.4 patch that dramatically improved the game was as much about increasing the playerbase than anything. And of course as players didn’t substantively return in droves, then it may have beena reason why Ubisoft abandoned major content for the first game to focus on the sequel.
And that is one of my chief concerns with the sequel. That it received true support rather than being a Games as a Product with support in disguise as a live service. It’s getting old very quickly how publishers talk about GaaS but then continue to do major £80-£90 releases very regularly.
The game had lots of other problems. A less than stellar launch, lots of cheaters on PC, a small map with a lack of variety and a very short story campaign with a small number of missions, along with lots of issues with PVP. But all of that aside, this is a game that still shone through it’s problems. And particularly now if you were to have come to the game late. What you’ll find now is a very well balanced, interesting and with loads of modes to enjoy and explore. Indeed the ‘player power’ fantasy is almost perfect with the way you are able to breeze through more challenging content now.
This is a game I could probably write much, much more about, but in short, I do think this was a great first entry that has hopefully setup what will be a more interesting and polished sequel. Hopefully without too aggressive monetisation. But for now, goodbye New York. I am leaving today.
Played PC / UPlay version