My thoughts on MMOs in 2019

This summer is going to see some excitement around MMOs. In June we will see the new chapter; Elsweyr for The Elder Scrolls Online. Shortly followed by the Final Fantasy XIV expansion; Shadowbringers in early July. On top of that World of Warcraft: Classic will finally arrive in the summer and rumours of a possible new World of Warcraft expansion being announced at Blizzcon 2019 are beginning to circulate. And finally even Star Wars: The Old Republic is getting a new expansion; Onslaught in September 2019. So there is a fair amount of new content coming for some of the more established MMOs.

With this in mind I thought I would write a very quick summary of my thoughts on how I feel about some of the most popular MMO games, given that MMOs and similar Live Services games have often dominated my playtime in recent years. This is concentrating on existing games rather than brand new MMOs that are yet to be released.

Currently playing: The Elder Scrolls Online

I’ve written about this before and I don’t need to say too much other than this is my current MMO/Live Service game of choice. I’ve already pre-ordered the latest expansion; Elsweyr. The only issue is that I don’t feel the hurry to jump into this new chapter content straight away having played a fair amount of the game in the last few months.

Given up on (for now): World of Warcraft

I made the mistake of picking up Blizzard’s 6-month subscription offer back in October and I haven’t played the game a great deal. In truth I’ve barely spent much time with Battle for Azeroth’s new content. My 2018 return to the game saw me playing more Legion content and catching up on old zones by levelling new characters. I’m struggling to find enthusiasm to play World of Warcraft anymore at the moment. So for now a good break from the game is probably the wisest choice.

In addition World of Warcraft: Classic doesn’t hold much attraction for me. I only started playing the game during The Burning Crusade expansion and even though I enjoyed the demo of Classic last year I don’t think I have the appetite for the original game. This is going to get a lot of attention though and for those players interested, whether they are reliving old memories or not, this should provide a fascinating experience. As a streamer recently said this is probably more akin to a seasonal event but will likely generate some interesting stories.

Not played in a while: Guild Wars 2

I’ve written about the original Guild Wars recently saying how I never spent enough time with that game. And unfortunately the same is true of Guild Wars 2. At the moment I’m enjoying The Elder Scrolls Online too much to go back to this. It’s a shame because I do have content I would like to experience like the Personal Story and Living World, but for now it isn’t happening.

Would love to try: Final Fantasy XIV

This seems to be the de facto recommendation for players looking for the best MMO in 2019. And for good reason. Square Enix’s MMO seems to have gone from strength to strength since the 2013 relaunch A Realm Reborn. However whilst I would be keen to give it a go, as ever with any Live Service like this, I’m trying to hold off because of the time and cost commitment. In addition it also sounds a bit like World of Warcraft in that for solo players there is a lack of endgame content (i.e. not even using LFG). And that is a slight concern for me if I got into this game.

Previously played: Star Wars: The Old Republic

I played Star Wars: The Old Republic for a few months when in came out in late 2011. And from the sounds of it a lot has changed in the last 8 years. Indeed this always played a bit like an offline RPG and there might be more content for solo players now. However whilst that appeals somewhat this might remain a once visited memory for me. It is good to see a new expansion arriving in September though.

The ‘not quite MMOs‘, but in the same category

Might be done with: Warframe

This is probably sacrilegious to write in 2019. Digital Extremes looter extraordinaire is the darling of most on the internet right now. And again for good reason. However I feel removed from this game, currently struggling to get back into it. The never ending and constant release of new items to collect along with more group oriented modes recently introduced has cooled me on this game. So why might I be done with it? Well it’s more about catching-up and having already amassed nearly 400 hours in a 18-24 months span I did get a little bit exhausted with Warframe.

Need to play: Path of Exile

Similar to the previous game, I feel a bit burnt out on isometric ARPG games in general which has impacted how many I’ve played recently (i.e. not many). Also the short seasons in Path of Exile mean I feel I need to jump in with a view to commiting for a month or two. And there are simply too many other games requesting my time at the moment. In no way a criticism of this game. At some point I will give it a proper go.

2019 is all about…

The Elder Scrolls Online will probably be the MMO/Live Service game I play most in 2019. With a new Chapter coming and a game I still find incredibly engaging it is hard to imagine playing something else instead of this. As noted there are a few games that are tempting or I would like to play again but when it comes to MMOs I feel less is more, and actually concentrating on one game is the best decision.

I haven’t really kept an eye on upcoming future MMOs and therefore there is a chance something emerges that takes my interest but is probably unlikely.

This newb just got a bit more powerful

Sorry another The Elder Scrolls Online update. I’ve finally completed the main campaign from the original game and I just had to write about it! On top of the recent reaching Champion Points 160 (i.e. Endgame) it feels like another major milestone in the game has been checked off.

Without sounding like a broken record but I think I have come to conclusion that the progression system just might be one of the best I’ve ever encountered in a videogame. Certainly the best in an MMO in my opinion. The vertical and horizontal progression in this game is immense.

Although the game can be a slow grind what has finally started happening in the last month is a massive payoff after years of playing the game. And it’s something I’ve not seen in other games. These recent achievements have included; completed the faction quest line, maxed out my class and armour skill lines, hitting Champion Points 160, maxing 3 main crafting skill lines (Woodworking, Clothier & Blacksmithing), being able to straight away craft my Law of Julianos set (solid PVE endgame gear set) and completing the main storyline. And so on. All of the milestones falling in quick succession after what seems like forever working towards them. On top of all of this and I’ve finally been able to earn my first Indrik mount from event tickets only after starting to work on this recently.

Overall it feels like a wonderful time for me in The Elder Scrolls Online. And tonight I hit an EU Megaserver login queue (c.8 minutes) which is a good sign of health for the overall game. I think that this is simply my favourite MMO at the moment and my Live Service game of choice for now.

There is still loads for me to do. To start working through DLC and expansion content, try to find some proper Legendary Endgame Weapons and Gear and most of my current setup is a mix of greens, blues and purples (fine, superior and epic quality respectively). I’m also in desperate need of mats for upgrading gear, or in-game gold to buy them. And most importantly Skill Shards to keep improving my crafting attributes. And a few Alts to level. Simply loads although whatever happens I’ve certainly had value and massive enjoyment from this game.

The only negative is I just might be burned out on The Elder Scrolls Online as the third expansion (Chapter); Elsweyr lands next month (on PC). Oh well there are worse problems to have I guess.

The Elder Scrolls foretold of this newb

I’ve written about The Elder Scrolls Online before. However recently I’ve been playing the game again and have passed two milestones. Firstly I’ve hit Champion Points (CP) level 160 on my main character. And secondly it dawned on me that it was just a little over 2 years ago since I purchased the game in February 2017 (PC version).

I stumbled across The Elder Scrolls Online at a time when I wasn’t really looking for a new game. However a big discount in a sale felt like a good excuse to check it out. And part of me wished I had found it sooner because this has been of one of the most enjoyable MMO experiences to date.

Getting to CP160 is a big deal. Whilst the game has a maximum character level of 50, the reality is the whole of the game is scaled to this CP160 level. Champion Points are a bit like the paragon system in Diablo 3 and serve as an account wide horizontal levelling system where you can attribute points earned from experience levelling into new abilities that improve an aspect of your character. At certain points they can also unlock other passives. All your characters can contribute to earning more Champions Point experience once they are level 50. However all gear and weapons are locked to CP160 meaning at this point only rarity or set bonuses can improve your gear and weapon stats.

The Elder Scrolls Online PC Version. Screenshot of a dungeon in Tamriel. With lots of add-ons.

There is still a lot for me to do in the game. Indeed I’ve still yet to complete the final area and main storyline. And whilst I’ve completed everything from my faction’s questline I’ve still got the other two faction quests and zone to do. Or guilds, or the DLC. And 2 expansions I’ve barely touched. But the truth is that I can keep playing the game as a solo PVE player enjoying quests, and exploring the world, whilst still progressing my character. There are hundreds of hours worth of quests.

And that is the other thing that has struck me about The Elder Scrolls Online. Its progression system is simply marvellous. Even at endgame there is rarely ever a time when your aren’t progressing something. For example I may have levelled all my class skill lines and two staff weapon skill lines. However I have barely put any skill points into crafting. So I’ll need to earn more skill points in order to get to endgame crafting. But compared to other MMOs like Guild Wars 2 or World or Warcraft progression feels frequent and fast. In those games it can feel like ages between progressing something and even then there are no points to customise your character or obvious reward. Whilst these great games do their own thing well, even something as basic as gear can flow in The Elder Scrolls Online. Even if it isn’t useful the materials it’ll break down into or gold it will sell for are.

The Elder Scrolls Online isn’t without its issues. And chief amongst my criticisms are the lootboxes with insanely unfair and extremely poor odds. However Zenimax Online Studios seem to be in a good place with The Elder Scrolls Online right now. The yearly expansion format since 2017’s Morrowind seems to be working well. And whilst last year’s Summerset or 2019’s upcoming Elsweyr don’t have the nostalgic pull of the first expansion, sorry Chapter, the game seems to be healthy with active players. I even had to join a queue upon logon a few days ago.

Whilst many MMO’s prioritise group PVE content, I think The Elder Scrolls Online knows a significant chunk of its player base are solo players wanting to experience the lore and world. And whilst it offers lots of group PVE content (Dungeons, World Bosses & Events, Trials/Raids) and large scale faction vs faction PVP. It also tries to cater for solo PVE players at all stage of the game with solo dungeons, fully voice acted quests/storylines and dynamic zones that scale to solo players as well. And in this sense it’s great even for the more casual player.

As a reward for my recent achievements I’ve gone ahead and pre-ordered Elsweyr. I am looking forward to lots more questing and seeing more of what The Elder Scrolls Online has to offer.

The Elder Scrolls Online Review

A casual friendly MMO and enjoyable Elder Scrolls game

If ever there was a game that can be described as divisive, then I think this game might be one such example. This MMO from Zenimax Online Studios (from the same organisation as Bethesda Game Studios) launched in 2014 to mixed reviews and anger from Elder Scrolls fans who wanted another single-player game. It was a subscription only PC game. Since then it has gone through loads of changes; transitioning to a buy to play business model, launching on consoles in 2015, the One Tamriel update in 2016, meaning you could go and do anything. And two large expansions arriving last year and earlier this year.

I first picked up the game in Febuary 2017 and at this point have played well over 200 hours on PC over a few different characters, getting near the end-game. Overall the game runs quite well although fps can and does chug when in large populated areas.

The Elder Scrolls Online can be a very pretty game at times

As someone who prefers solo PVE content and can be fairly slow, or casual in tackling content I would probably go as far to say this is one of the best MMOs I have played. There are 3 massive faction quest lines, one overall campaign and loads of zones to clear before you even get to the DLC and expansions (although the game calls them chapters) content. And everything you do is levelling some aspect of your character and can be tackled in any order you like. So you can simply go straight to the latest content if you so wish.

PVE questing is a very strong point in this game. Apart from fully voiced NPCs, quests don’t descend into kill/collect/gather ‘X’ number of items that so many other MMOs do. Quests often have choices and usually resolve around mini stories. One thing the game does well is organically group players. As you explore the world you will see and meet other players. This works really well for the Delves (solo) and Public dungeons. The game has PVP but I haven’t played it.

Combat is handled quite well. The combat is action based with telegraphs and markers for enemy attacks. It lacks the finesse of a game like Guild Wars 2 but is fairly enjoyable. In part due to the limited number of skills you can equip on your skill bar.

The game doesn’t have a gear score. Virtually everything you find will be for your current gear level. Once you get to Champion Points 160 gear is then end game as the game no longer scales gear up anymore. Champion Points are earned after max level and essentially allow you to spec up your character with additional skills and stats. They can take a fair while to earn to 160 although they are account based.

In fact the game has progression for pretty much everything, both vertical (character level, item level etc.) and horizontal (skill shards). Your characters level, your 3 class skill trees, weapon, armour or other skill lines including guilds and DLC, crafting, mounts, backpack and storage and so on. Levelling even one character in all these areas will take a very, very, very long time. Like the main Elder Scrolls you level up skills by using them.

The game feels like an Elders Scrolls game. The gameplay, lore, world, User Interface all feel spot on. I do think it is popular to bash this game which isn’t based always on fact. In some ways this game does things better than the mainline games. Combat and crafting are much better, for example.

The race and class system is very flexible and again as a solo player allows for some truly creative freedom rather than being stuck to certain play styles. However any serious end game play in groups or guilds usually resolves around certain race/class builds.

In terms of negatives, the game still has the Star Trek-like looking humanoid races in my opinion, but to be fair so do all Elder Scrolls games. Certainly races like Khajit look rubbish in comparison to Char from Guild Wars 2, for example. And node stealing can happen albeit very rarely.

I think the biggest problem I have with game is it’s business model and maintenance schedule. The game continues to have an optional subscription but has an in-game cash shop which in late 2016 introduced lootboxes. These have since been tweaked to be worse. It seems that the most desirable items are being developed for these lootboxes. On top of this the game does DLC which whilst available to all subscribers, has to be purchased if wanting to own permanently. So that’s a subscription, collector’s editions, DLC, Expansions, in-game cash shop and lootboxes. Whilst none of this is abnormal for a MMO its feels an overly egregious business model and a massive negative against the game.

For EU players another issue is the weekly maintenance on the server which is done overnight for North American players so they avoid any disruption. But for EU players this means the game is unavailable during the daytime. It feels like a clear message that EU players aren’t as important to Zenimax Online Studios.

I think some of the criticism levelled against this game is sometimes unfair. It is an MMO first but still a good Elder Scrolls experience. For fans of the series there is a lot to recommend. Particularly if you want to experience Tamriel with friends.

Where The Elder Scrolls Online excels for me is as a solo friendly, fairly casual MMO experience. And on this basis I would recommended for anyone interesting to check out. However be wary of the overly aggressive microtransactions which otherwise really spoilt a solid experience.

Played on PC / Elder Scrolls Online Launcher (non-Steam version)