Wolfenstein: The New Order is a game I’ve had on my ‘to play‘ list for a long time. I first received it as a present near release but didn’t make much progress. Indeed it was a game I mentioned on one of my earliest backlog updates on this very website. However at long last I’ve finally managed to complete the story of the game. Although if I’m honest towards the end I had to really force myself to play the game through to completion.
Overall the game felt greater than the sum of its parts. It doesn’t excel in any areas in my opinion although it was fairly enjoyable. The biggest strength felt like the alternative universe set in a 1960’s where the German Nazis not only won World War 2 but went on to dominate the world. Certainly a far cry from the series earlier 3D games (the last I played was 2001’s return to Castle Wolfenstein). The setting feels original and unique. As if a lot of effort and thought went into this part. The story is fine, with lots of NPCs in the story, although I found them flat and didn’t really much care for them to much as the story played out.
The game has some very nice level design and environments. It really goes to town with its storyline and set pieces. The game uses health and armour packs to provide a ‘retro’ feel given most modern first person shooters have recharging health or shields. I kind of thought this worked well.
Technically the game on consoles runs nicely at 60fps and dynamic 1080p. The graphics have a nice amount of detail even for a game that came earlier in this generation of consoles. It also use has gritty visual style that suits perfectly. I can’t be certain of how long it took me to play through but I would guess somewhere between 20 to 25 hours. It certainly isn’t the shortest game. Oh and yes, the Easter egg is fantastic.
However there are things the game didn’t do well in my opinion. Most notably its use of stealth. It feels like the game was forcing it as a playstyle far too often with few tools to actually play it that way. If you can sneak through a set piece by remaining undetected it will make that part easier. However later on the levels and placements of enemies made this harder or more tiresome and I ended up just going in guns blazing as I couldn’t be bothered with the stealth anymore. The perk unlock system is also just a set of challenges to unlock something, rather than anything more in-depth.
The game includes five difficulty levels which is great, although the main difference seems to be the amount of damage you and enemies take rather than improved AI or anything. Until the final few levels I played the game on the default difficulty but for the last few levels turned the difficulty down and found myself preferring the game that way. Unlike other games such as Halo: Combat Evolved on Legendary, the game just becomes mostly irritating rather than changing the experience massively. At harder difficulty the ‘retro’ health packs and armour pickups obviously become more important.
Wolfenstein: The New Order is nothing I would regard as stunning but equally far from the worst single player, story-based first person shooter than I have played either. Never as downright sterile or flat as something like Halo 5, but equally doesn’t reaches the unique heights or set pieces of something like Titanfall 2’s campaign. If you enjoy the ride and accept the game for what it is, then it is a fun and strong modern update on an old game. A solid reboot.
Played (mostly) on PlayStation 4 Pro. Previously played the opening level on PlayStation 4.
A great first-person shooter, that is perhaps almost perfect.
I rather enjoyed the first Titanfall. Although I didn’t pour hours into it, it did give me around 15-20 hours of some great entertainment. Unfortunately like many games of its ilk I got bored and moved on to other things.
In some ways I felt Titanfall was a true follow-up to Call of Duty Modern Warfare. Particularly given how so many of the people made both games after the founders of Infinity Ward split off to form Respawn Studios. Whilst Call of Duty settled into yearly map packs, Titanfall delivered a more evolutionary take on the twitch run and gun gameplay.
I picked Titanfall 2 up for just over £8 on Xbox One to primarily enjoy the campaign (I will conveniently forget about also buying it on PC, sigh). And in the main really enjoyed it. Game looks, sounds and feels perfect at times. Graphics are stunning on Xbox One X at UHD.
The campaign took me just over 10 hours to complete, so it’s clear I took a bit longer than most to complete it. The campaign is definitely worth a play through at least once primarily because the ‘gunplay’ is just so good. Everything feels right, not just whether it’s the shooting, running about, the wall running and parkour or the sense of power when you board your titan. The pacing and level design is pretty much spot on although I have a few quibbles such as the ‘show where to run’ as too much signposting, the boss battles being overly easy apart from one, collectables being lazy and the ending section being annoying. That said these are very minor complaints.
With regards to the multiplayer I can’t really comment in that I have little interest to try it more. It’s very good and feels like an evolution of the first game with lots of improvements, but I’ll probably move onto other games now. I do wish Titanfall 2 had more PVE content because as it feels that technically it’s there and ready for it.
Anyway a great sequel. The campaign is worth playing if you enjoy single-player First Person Shooter games and the multiplayer is one of the best out there.
Thought I would get into the habit of monthly updates on games played since my initial update last month launching the site.
August is school holidays so I have been pretty busy with limited time for gaming. But since my first update I have managed to complete one game at least. Woot!
Titanfall 2 – completed the campaign
Fortnite: Save the World – shelved this
Titanfall 2 completed the campaign on regular difficulty. Overall really enjoyed the campaign, but not likely to play multiplayer much more. Fortnite (Save the World, not Battle Royale) I’ve decided I just don’t like it. I purchased this back in March when it was cheap. The PVE mode is just not that good and I can see why it didn’t do that well. It doesn’t help that it is one of the most egregious and aggressive freemium games I’ve experienced. Which is very galling considering the premium you are paying for access.
Been playing (my current Grouvee playlist is here)
Tom Clancy’s Ghost Recon: Wildlands – since getting this on Xbox One in the recent Amazon sales I have been playing this again. On third region, about 10 hours in.
Forza Motorsport 7 – opening Seeker cup all done.
Mass Effect 3 – purchased this on release. Last save from 2014! Progress made through the story.
Skyrim Special Edition – purchased for Xbox One (I have it on PC too). Comparing versions has made me realise just how good that original Xbox 360/PS3 versions looked.
Rage – started playing via GamePass.
So that is 1 game completed for August, and 1 shelved.
New game pickups
Halo 5, forgot to add this onto my Grouvee profile. Completed this in just under 10 hours via GamePass. Worst Halo campaign yet. Also purchased Alan Wake on Xbox 360 disc from a Carboot for £1. Pretty good condition with the DLC code unused.
On Grouvee created a new GamePass shelf to track games I’ve played on Microsoft’s subscription service. So far just Halo 5 and Rage. Obviously this might grow if I try out more games on the service. I won’t add these games to my Xbox shelf so they don’t get counted as part of my collection.
Try to complete Rage, Wolfenstein: The New Order and Mass Effect 3. Not sure I can get all of these done, but ideally would like to complete this handful of games.
Also will start doing some short reviews or impressions of games and post them on this site and Grouvee where appropriate. Only really previously done a short review or two on Steam.