The month of Easter and a few new additions to the backlog this month, from discount and sales on PSN and Xbox Live.
New game pickups
Assassin’s Creed IV: Black Flag & Season Pass (PS4)
Borderlands: The Handsome Collection (PS4)
Assassin’s Creed: Odyssey (Xbox One)
I picked up Assassin’s Creed IV: Black Flag again. A game I’ve picked up before; free on PC and Games with Gold. And back in 2013 I actually purchased a version of this with my launch PS4 but never played it and sold it on. Given it’s one of the most highly regarded Assassin’s Creed I think it’s time to right that wrong. Also in a flash weekend sale, so just over £12 for the whole package (Season Pass unlock everything apart from ‘time saver’ packs).
I also picked up Borderlands: The Handsome Collection for PS4 for £8.99 (reviewed here), and in the Xbox Live Easter sale and grabbed Assassin’s Creed: Odyssey. Although I’ve barely played Origins this discount was too much to pass up the opportunity to play the latest release in the long running series.
Started this month where March left off. The Elder Scrolls Online has been running regular (Jester’s Festival, 5th year anniversary) events for tickets and double XP which has meant logging on for daily quest and playing the game. However I have now reached Champion Points 211 and completed the main original storyline.
Amongst the other games I have been playing are Borderlands 2 and The Pre-Sequel. The games are still as fun as ever and I’ve easily had £9 of entertainment from the The Handsome Collection.
Completed, Abandoned & Shelved
Crackdown 3 (Campaign) I abandoned, and Abzû I completed. So that’s 2 games played and finished with this month. Unfortunately neither were on the backlog as both were via Xbox Game Pass.
If I can clear Wolfenstein: The New Order (getting closer to the ending but it seems to be the umpteen month I’ve been planning to play this one!) then there are a number of games on my radar that I’d like to put some serious time into.
Sorry another The Elder Scrolls Online update. I’ve finally completed the main campaign from the original game and I just had to write about it! On top of the recent reaching Champion Points 160 (i.e. Endgame) it feels like another major milestone in the game has been checked off.
Without sounding like a broken record but I think I have come to conclusion that the progression system just might be one of the best I’ve ever encountered in a videogame. Certainly the best in an MMO in my opinion. The vertical and horizontal progression in this game is immense.
Although the game can be a slow grind what has finally started happening in the last month is a massive payoff after years of playing the game. And it’s something I’ve not seen in other games. These recent achievements have included; completed the faction quest line, maxed out my class and armour skill lines, hitting Champion Points 160, maxing 3 main crafting skill lines (Woodworking, Clothier & Blacksmithing), being able to straight away craft my Law of Julianos set (solid PVE endgame gear set) and completing the main storyline. And so on. All of the milestones falling in quick succession after what seems like forever working towards them. On top of all of this and I’ve finally been able to earn my first Indrik mount from event tickets only after starting to work on this recently.
Overall it feels like a wonderful time for me in The Elder Scrolls Online. And tonight I hit an EU Megaserver login queue (c.8 minutes) which is a good sign of health for the overall game. I think that this is simply my favourite MMO at the moment and my Live Service game of choice for now.
There is still loads for me to do. To start working through DLC and expansion content, try to find some proper Legendary Endgame Weapons and Gear and most of my current setup is a mix of greens, blues and purples (fine, superior and epic quality respectively). I’m also in desperate need of mats for upgrading gear, or in-game gold to buy them. And most importantly Skill Shards to keep improving my crafting attributes. And a few Alts to level. Simply loads although whatever happens I’ve certainly had value and massive enjoyment from this game.
The only negative is I just might be burned out on The Elder Scrolls Online as the third expansion (Chapter); Elsweyr lands next month (on PC). Oh well there are worse problems to have I guess.
Incredible that the year is nearly three months old already. I have been playing with two new toys and have some more incoming. The return of a very old classic joystick design and putting a budget gaming headset through its paces. Game wise not really much in the way of buying anything new. Anthem and The Division 2 beta/demos basically put me off both games but for different reasons. Which is good in a way as it has allowed me to keep playing some existing games.
New game pickups
The Elder Scrolls Online 90 day subscription
The Elder Scrolls Online: Elsweyr Digital Collector’s Edition Upgrade
As already mentioned on this site I also purchased (and written my thoughts) on the:
For the second month running I’ve spend more on accessories than actual games. Although getting into The Elder Scrolls Online again has meant I’ve pre-ordered the new Elsweyr chapter for the game. I very rarely pre-order these days but this is relatively safe purchase given the state of the game.
Used Far Cry 5 as a test for my new headphones but ended up playing the game again (a flawed game, but probably my favourite Far Cry to date). I’ve also continued with my Wolfenstein: The New Order playthrough and started playing the 2013 reboot of Tomb Raider following playing the game on Xbox 360 at a family catch-up. And trying out Crackdown 3.
However most of my time has been spent in Tamriel via The Elder Scrolls Online and getting my main character to CP160+ (i.e. endgame).
Completed, Abandoned & Shelved
2 games Shelved; Overwatch and Rocket League as I’m not really playing either but will likely return to at some point.
So at the quarter stage, that’s the following video games:
17 Games Played, of which 9 are NEW games
Continue to try and complete Wolfenstein: The New Order, a game that has been on my playing list for far too long. And it would be nice to experience Abzu again. Beyond that I’ll probably fall into a pattern of playing some more The Elder Scroll Online.
I’ve written about The Elder Scrolls Onlinebefore. However recently I’ve been playing the game again and have passed two milestones. Firstly I’ve hit Champion Points (CP) level 160 on my main character. And secondly it dawned on me that it was just a little over 2 years ago since I purchased the game in February 2017 (PC version).
I stumbled across The Elder Scrolls Online at a time when I wasn’t really looking for a new game. However a big discount in a sale felt like a good excuse to check it out. And part of me wished I had found it sooner because this has been of one of the most enjoyable MMO experiences to date.
Getting to CP160 is a big deal. Whilst the game has a maximum character level of 50, the reality is the whole of the game is scaled to this CP160 level. Champion Points are a bit like the paragon system in Diablo 3 and serve as an account wide horizontal levelling system where you can attribute points earned from experience levelling into new abilities that improve an aspect of your character. At certain points they can also unlock other passives. All your characters can contribute to earning more Champions Point experience once they are level 50. However all gear and weapons are locked to CP160 meaning at this point only rarity or set bonuses can improve your gear and weapon stats.
There is still a lot for me to do in the game. Indeed I’ve still yet to complete the final area and main storyline. And whilst I’ve completed everything from my faction’s questline I’ve still got the other two faction quests and zone to do. Or guilds, or the DLC. And 2 expansions I’ve barely touched. But the truth is that I can keep playing the game as a solo PVE player enjoying quests, and exploring the world, whilst still progressing my character. There are hundreds of hours worth of quests.
And that is the other thing that has struck me about The Elder Scrolls Online. Its progression system is simply marvellous. Even at endgame there is rarely ever a time when your aren’t progressing something. For example I may have levelled all my class skill lines and two staff weapon skill lines. However I have barely put any skill points into crafting. So I’ll need to earn more skill points in order to get to endgame crafting. But compared to other MMOs like Guild Wars 2 or World or Warcraft progression feels frequent and fast. In those games it can feel like ages between progressing something and even then there are no points to customise your character or obvious reward. Whilst these great games do their own thing well, even something as basic as gear can flow in The Elder Scrolls Online. Even if it isn’t useful the materials it’ll break down into or gold it will sell for are.
The Elder Scrolls Online isn’t without its issues. And chief amongst my criticisms are the lootboxes with insanely unfair and extremely poor odds. However Zenimax Online Studios seem to be in a good place with The Elder Scrolls Online right now. The yearly expansion format since 2017’s Morrowind seems to be working well. And whilst last year’s Summerset or 2019’s upcoming Elsweyr don’t have the nostalgic pull of the first expansion, sorry Chapter, the game seems to be healthy with active players. I even had to join a queue upon logon a few days ago.
Whilst many MMO’s prioritise group PVE content, I think The Elder Scrolls Online knows a significant chunk of its player base are solo players wanting to experience the lore and world. And whilst it offers lots of group PVE content (Dungeons, World Bosses & Events, Trials/Raids) and large scale faction vs faction PVP. It also tries to cater for solo PVE players at all stage of the game with solo dungeons, fully voice acted quests/storylines and dynamic zones that scale to solo players as well. And in this sense it’s great even for the more casual player.
As a reward for my recent achievements I’ve gone ahead and pre-ordered Elsweyr. I am looking forward to lots more questing and seeing more of what The Elder Scrolls Online has to offer.
With a new year upon us, I thought it might be wise to look forward to the video games I am most looking forward to that are coming out in the next 12-months. I have realised buying games at release isn’t always the best idea so I may pick up later on but will still be watching closely to see the reception to these. There aren’t a huge number of games this year that I’m that hyped for but the following nine games are the most interesting to me.
The Division 2 | Ubisoft – I have written about this one before. I loved the original game and this should probably be an automatic day-one purchase but I still have a few concerns; will monetisation be more aggressive, will the PvE end-game be focused on group activities, and will it have enough content for a more casual solo PvE player such as myself. Again these are probably questions that won’t be answered until after the game is out.
Anthem | Electronic Arts – I may forgo this game given its proximity to the above. But still a game I’m intrigued by as it ticks a lot of the right boxes although I am nervous about how monetisation will work, as with most ‘triple AAA’ games these days.
Updated 3rd February: Demo impressions here. Not as interested in Anthem although still a little intrigued.
Days Gone | Sony Interactive Entertainment – Sony’s first party games have generally been massive critical successes this generation so this is definitely of interest.
Doom Eternal | Bethesda Games Studios – I still need to play Doom properly and complete it, but more of the excellent 2016 first person shooter should only be a good thing.
Outer Worlds | Obsidian Entertainment – I only stumbled upon this game (and the game below) following the recent uproar over the Epic games store launch. This has been compared to the Fallout games and looks really intriguing.
Rebel Galaxy Outlaw | Double Damage Games – Space adventure game inspired by the likes of Wing Commander: Privateer. I used to love games like Wing Commander and Freelancer and this looks like a more modern version of the above.
Warcraft III: Reforged | Blizzard Activision – A game I missed at release and have never been able to get that far into despite the multiple times I’ve tried to play it. Therefore I was chuffed to bits when Blizzard announced this PC remaster at Blizzcon 2018.
Rage 2 | Bethesda Games Studios – I’m not entirely sold on this one so probably the lowest priority game on my list. Partly because it looks very ‘Doom-ey’ in the FPS gunplay and more of the same as the original. That said it looks to be more sandbox/open-world by design. I have enjoyed the original although it’s far from a classic so it might be an ideal game to wait on.
Possibly not 2019 releases (as currently no confirmed release dates)
Last of Us 2 | Sony Interactive Entertainment – For one reason, and one reason alone I’m generally hyped for this game. And that’s the stunning E3 2018 reveal. One of the few games that did leave me reasonably speechless. It looks stunning.
Cyberpunk 2077 | CD Projekt Red – I’ve stayed away from seeking much details of this game so genuinely don’t know much at all about it. But CD Projekt Red’s recent pedigree alone makes this of note. Also probably one of the most hyped games there is coming out.
Updated 16th January: A few extra games that I hadn’t initially known or thought about
The Elder Scrolls Online: Elsweyr | Zenimax Online Studio – Just announced to be releasing on 4th June 2019 (however early access for PC/Mac players). ESO is one of the MMO’s I’ve been playing over the past few years and this might be a good point to try and catch up on some of the content. I’ve written about this game before and regard it as one of the strongest PVE MMO’s there is.
Resident Evil 2 (remake) | Capcom – I’m not a horror game fan and haven’t played a Resident Evil game since 4 on the Nintendo Gamecube. However I do have fond memories of the first and second games on the PlayStation 1 all those years ago. Indeed the second game was arguably the high-point for the series or at the very least is right up there for consideration. The recent demo has got me intrigued to see this game and unlike the recent 7 or 1/Zero remakes might actually pull me back into the series at some point.
Mostly World of Warcraft: Battle for Azeroth (again). I’m very, very slowing levelling my main character to max level although I have been playing with alts. I finally managed to experience the Worgen starter zone having created an alt who fit the race (Feral Druid). Loved the starter zone but it is a laggy and buggy mess. Apart from very bad performance and noticeable lag for the whole zone, there are loads of bugs. On a number of quests I would have to log out and back in to complete them (disappearing vehicle UI, and quest items bugged). And unfortunately it appears to have been this way for a very long time.
I also played some The Elder Scrolls Online, for the Summerfall Event where I took a few hours to get the Pathfinder Achievement. Although it wasn’t required in the end! This was for some virtual tat of a pet, mount and player housing.
Also been playing Rage a bit more, maybe coming up on the half-way point of the campaign at a guess.
With all the launch excitement around the new Call of Duty, I decided to try out Call of Duty Black Ops III given away to PlayStation Plus Subscribers last year. I’m not sure how long I’ll stay with it but I’ve tried out Zombies (not sure so far what to think of this) and playing some custom games of Multiplayer. I’d like to try the campaign. Also been playing a bit of Hearthstone.
On Grouvee I have added an On-hold shelf to temporarily park games that I have played and mean to return to, but haven’t played for a few months. That way I can clear up my ‘Playing’ shelf just to be those few games I am actively playing. All will be kept on the backlog.
With regards to the website I’ve changed the following:
• Created a simple Reviews page for listing out my videogame reviews and impressions
• Renamed ‘The Plan’ page to Rules and improved the content
• Made some improvements to the design
• Minor edits on the About and Main pages
Away from the site I’ve been playing around with RetroPie on my Raspberry Pi 2. It’s been a little while since I last tried in on the Raspberry Pi and have been impressed with how well it’s developed. Will be playing around with some more SoC (System on a Chip) boards soon.
Same as last month although I’m tempted to try out a couple of games on Xbox Game Pass to maximise it whilst I have it. A few older games I would like to progress and complete still (Rage, Wolfenstein: The New Order and Mass Effect 3). With regards to WoW hoping to get my Death Knight (Blood) to max level 120.
More and more the Videogame industry has moved to Games as a Service (GaaS) and multiplayer only games. And we have countless examples from developers that tell us that is what their consumers want. However one thing that is often asked is whether a new game has a single player campaign. I feel this is the wrong question. What we really should be asking is whether ‘this game has compelling single player content?’. As someone who prefers playing Player Versus Environment (PVE) content solo, this is the question I tend to ask of many games before I try them.
And just to be clear matchmaking isn’t always a solution either. Whilst this should be standard for any game offering up group content there are those that get anxiety or simply don’t want to group up with other players.
Best of times, worst of times
I loved playing multiplayer games such as Team Fortress Classic, Day of Defeat, Halo, Battlefield Bad Company 2, Call of Duty etc. over the years. However online multiplayer games have some major downfalls. Other players can be toxic, they require much more time commitment and can be more challenging. Sometimes it is nice to play a more relaxing game.
Therefore it seems a shame when games have components for single players but fall short or ignore the solo player altogether. While many might retort ‘just play a single player game’. This response simply misses the point. Multiplayer style games can offer new unique gameplay. Indeed new emergent genres like Battle Royale cannot be experienced in other game styles. And with the industry moving increasing towards Player Versus Player (PVP) Live Services the choice for those not wanting to play those games is becoming less and less. Not only that but these GaaS platforms tend to be better supported.
And whilst this blog post is musing about games from lots of different genres where it can wildly vary; it isn’t impossible to open most if not all games to single AND multiplayer audiences. I can’t help but feel moving forward that the way developers think about content needs to evolve rather than just split games into single or multiplayer only experiences.
So below are a few online multiplayer games which I’ve played over the years that surprisingly can be really fun for a strictly Solo player:
Call of Duty: Black Ops (multiplayer mode) Treyarch came close to delivering the ultimate pseudo-multiplayer experience for solo players. Black Ops Combat Theatre mode allowed a solo player to level up, unlock weapons and perks in exactly the same way as the online experience but against AI bots. It was only let down by the inability to complete challenges or prestige (earn a badge and keep levelling up). It’s inclusion never made the experience any less for the hardcore multiplayer audience. Call of Duty : Ghosts would later go on to offer a similar Squads mode allowing for some offline progression, but once again falling short of the full depth of the online experience.
Whilst is has been moving toward more and more group content recently the core of the game still doesn’t omit solo players. Whether it’s levelling different warframes, grinding materials or parts, levelling mastery rank, there is loads to do. In structure this game is very much like an ARPG. And therefore like Diablo 3 or Path of Exile, is very accommodating for solo and group players.
The Elder Scrolls Online
MMO’s often cater for the solo player when levelling, such as World of Warcraft. But then at the end-game offer just group content for progression, i.e. increasing gear score etc. However The Elder Scrolls Online, is actually much more forthcoming in catering for solo players at end-game. Indeed the developers are aware many of its playerbase are solo players. Sure there is group content, but you can craft, level or loot even as a solo player taking part in the end-game. Actually ESO has some of the most robust methods for organically grouping players in the open world or one of its numerous dungeons. It is also a very casual, friendly MMO. I’ve written in more depth about this game before.
I played this game for over 200 hours as a solo player. Never once grouping up with any other players. My end game build was pretty high end (literally a High End build). Whilst there is group content and the game is arguably more fun as a group you can play the end-game as a solo player. Unlike the first Destiny game which offered little content to do after the max level is reached, The Division does a much better job of offering lots more dynamic content. I hope the sequel is just as solo friendly and doesn’t move towards more group content.
Unreal Tournament & Quake 3 Arena
Very old games but both include full support for mixing up human and AI bots. I spent hours on these games playing solo against bots in various modes. In the days before RPG-like progression systems became the norm.
There are probably more examples but these games above stand out for me. In a future blog post I’ll list some of my thoughts on features I would love to see in games to make them more solo friendly.
A casual friendly MMO and enjoyable Elder Scrolls game
If ever there was a game that can be described as divisive, then I think this game might be one such example. This MMO from Zenimax Online Studios (from the same organisation as Bethesda Game Studios) launched in 2014 to mixed reviews and anger from Elder Scrolls fans who wanted another single-player game. It was a subscription only PC game. Since then it has gone through loads of changes; transitioning to a buy to play business model, launching on consoles in 2015, the One Tamriel update in 2016, meaning you could go and do anything. And two large expansions arriving last year and earlier this year.
I first picked up the game in Febuary 2017 and at this point have played well over 200 hours on PC over a few different characters, getting near the end-game. Overall the game runs quite well although fps can and does chug when in large populated areas.
As someone who prefers solo PVE content and can be fairly slow, or casual in tackling content I would probably go as far to say this is one of the best MMOs I have played. There are 3 massive faction quest lines, one overall campaign and loads of zones to clear before you even get to the DLC and expansions (although the game calls them chapters) content. And everything you do is levelling some aspect of your character and can be tackled in any order you like. So you can simply go straight to the latest content if you so wish.
PVE questing is a very strong point in this game. Apart from fully voiced NPCs, quests don’t descend into kill/collect/gather ‘X’ number of items that so many other MMOs do. Quests often have choices and usually resolve around mini stories. One thing the game does well is organically group players. As you explore the world you will see and meet other players. This works really well for the Delves (solo) and Public dungeons. The game has PVP but I haven’t played it.
Combat is handled quite well. The combat is action based with telegraphs and markers for enemy attacks. It lacks the finesse of a game like Guild Wars 2 but is fairly enjoyable. In part due to the limited number of skills you can equip on your skill bar.
The game doesn’t have a gear score. Virtually everything you find will be for your current gear level. Once you get to Champion Points 160 gear is then end game as the game no longer scales gear up anymore. Champion Points are earned after max level and essentially allow you to spec up your character with additional skills and stats. They can take a fair while to earn to 160 although they are account based.
In fact the game has progression for pretty much everything, both vertical (character level, item level etc.) and horizontal (skill shards). Your characters level, your 3 class skill trees, weapon, armour or other skill lines including guilds and DLC, crafting, mounts, backpack and storage and so on. Levelling even one character in all these areas will take a very, very, very long time. Like the main Elder Scrolls you level up skills by using them.
The game feels like an Elders Scrolls game. The gameplay, lore, world, User Interface all feel spot on. I do think it is popular to bash this game which isn’t based always on fact. In some ways this game does things better than the mainline games. Combat and crafting are much better, for example.
The race and class system is very flexible and again as a solo player allows for some truly creative freedom rather than being stuck to certain play styles. However any serious end game play in groups or guilds usually resolves around certain race/class builds.
In terms of negatives, the game still has the Star Trek-like looking humanoid races in my opinion, but to be fair so do all Elder Scrolls games. Certainly races like Khajit look rubbish in comparison to Char from Guild Wars 2, for example. And node stealing can happen albeit very rarely.
I think the biggest problem I have with game is it’s business model and maintenance schedule. The game continues to have an optional subscription but has an in-game cash shop which in late 2016 introduced lootboxes. These have since been tweaked to be worse. It seems that the most desirable items are being developed for these lootboxes. On top of this the game does DLC which whilst available to all subscribers, has to be purchased if wanting to own permanently. So that’s a subscription, collector’s editions, DLC, Expansions, in-game cash shop and lootboxes. Whilst none of this is abnormal for a MMO its feels an overly egregious business model and a massive negative against the game.
For EU players another issue is the weekly maintenance on the server which is done overnight for North American players so they avoid any disruption. But for EU players this means the game is unavailable during the daytime. It feels like a clear message that EU players aren’t as important to Zenimax Online Studios.
I think some of the criticism levelled against this game is sometimes unfair. It is an MMO first but still a good Elder Scrolls experience. For fans of the series there is a lot to recommend. Particularly if you want to experience Tamriel with friends.
Where The Elder Scrolls Online excels for me is as a solo friendly, fairly casual MMO experience. And on this basis I would recommended for anyone interesting to check out. However be wary of the overly aggressive microtransactions which otherwise really spoilt a solid experience.
Played on PC / Elder Scrolls Online Launcher (non-Steam version)
I’ll be off Azeroth, catch you later Hyrule. In the land of Skyrim.
Recently I’ve purchased and started playing Skyrim. Again. This is the third time I’ve purchased Skyrim. I first experienced the game when it launched on Xbox 360, and a second time on PC. This time I’ve picked up The Elder Scrolls V: Skyrim – Special Edition on Xbox One. This is probably indicative of how long the game has been out, as well as how many formats the game has been ported onto.
It’s difficult to believe that it has been so long since it was released. However it still plays as well as it ever did and its opening moments, particularly the first dungeon, are still a highlight. And even with the newer versions out now, it was still impressive as to how good this game looked on Xbox 360 and PlayStation 3.
The Xbox One X version runs at dynamic 4K resolution at 30 fps, pretty rigidly sticking to this target. It includes access to mods through the Bethesda Creation Club. Although nothing on the scale of the PC version. The PC version will run at higher framerates or look better but this is one of those games where the half refresh rate doesn’t hurt the game too much. Fast pace moments are less common than slow scenes dialog with NPCs or inventory management etc.
Audio is still powerful and atmospheric, controls and the user interface works well on a controller. Quests are engaging and the world is still stunning. That being said the game has aged in places and it show its roots as being a game from the last-generation. Combat particularly can be messy and doesn’t work as well as peers from its time such as Dragons Dogma or Dark Souls. Ranged DPS and magic can be quite technical and refined but close range melee combat lacks finesse. It often feels like button mashing rather than anything more strategic.
When I first played Skyrim I didn’t understand all of the mechanics having not played much of Oblivion or the earlier games. However since having played The Elder Scrolls Online I’ve got a far greater appreciation of the lore and world. And in this sense Skyrim, and the Elder Scrolls games in general, really excel. It is a rich, vibrant and lore heavy world full of character which is believable and somewhere you want to explore.
I’m not sure I’ll ever complete the story or play this game to completion. But I do look forward to finding new things on The Elder Scrolls V: Skyrim – Special Edition. Overall it is an absolute classic videogame and the Xbox One X version is a bargain for the amount of content. It is disappointing it lacks a selectable higher fps mode or the VR option of the PlayStation 4 and PC. But it feels like a solid version otherwise. It is still loaded with Bethesda open-world jank. Even within a few hours I’ve seen an NPC get stuck on a chicken and a moose trying to run into a fence amongst other things. And seen the game lock up the Xbox One. Still hard not to love it and enjoy it though.
Played on Xbox One X. Previously played the original release on PC and Xbox 360.
Update 27 September 2018:
Sony announced that cross-play is coming to Fortnite on PlayStation 4. I’ve written a new blog to reflect this news. So whilst some of the criticism below is outdated the thrust of the blog remains.
Original Blog Post:
During the recent criticism of Sony and Epic for locking-out Fortnite accounts on other systems, there seemed to be a lot of feedback that cross-play should be allowed. But that this wasn’t a new thing. However since Epic opened up their game with an update in March of this year I simply don’t recall an incident like this before. In other words a major release such as this that lets you play your game on any system.
Just to be clear cross-play matchmaking is the ability to play multiplayer with users of the same game on other platforms. This isn’t new. However Fortnite also allows for cross-play progression and purchasing. This is new. And also brilliant.
You see publishers and developers have loved transitioning from Games as a Product (GaaP) towards Games as a Services (GaaS) because of the greater earnings potential and the record revenue and profits being made. Online only games with potentially multi-layered business models (i.e. buy to play with season passes, DLC and microtransactions etc). But arguably part of offering a service rather than a product is being available to as many people as possible and on as wide a range of platforms as possible. All other entertainment industries have embraced allowing consumers to take their media with them. Even with restrictive Digital Rights Management (DRM) systems if you buy a movie from Google Play Store, or an eBook from Amazon Kindle, you can watch or read on your mobile phone, videogame console, computer, browser or numerous other devices. Same with all the streaming services, like Netflix or Spotify.
So why is it that games like Warframe, GTA V, The Elder Scrolls Online are separate entities on different formats. Why can’t I play my PC Elder Scrolls Online character on PS4 or Xbox versions even if I have to buy the game again? Given how some of the most expensive games to play are actually GaaS games, it arguably isn’t an unreasonable request for a consumer to have access to their purchased on more than one format. Certainly when games have a lifespan of over a 5 or 10 years then it’s also very conceivable formats will change over that time.
Of course it isn’t relevant for all games to offer cross-play. Many games are largely single-player, or small budget indie affairs and rely on buy-to-play business models. And here it would never make sense for cross-play to be offered.
In SkillUp’s recent Youtube video interview with Digital Extremes (the makers of Warframe) he asked if he can continue to use his existing Warframe account with the new Nintendo Switch version. The muted and slow response was both slightly predictable and disappointing. They talked about a possible one-time account transfer as they did offer for PC players who wanted to move to the new PS4 or Xbox One versions. But realistically a one-time transfer brings about its own risks and pitfalls that the customer is fully expected to accept and live with (i.e. what if the Switch version stops being supported).
For me the positive reasons for publishers and developers to embrace cross-play progression, play and purchases simply outweigh the negatives. I applaud Epic for making Cross-Matchmaking, Progression and Purchases a thing for consumers even if for now those who play on Sony’s systems can’t utilise this. And Sony and Epic do deserve massive criticism for their handling of Fortnite cross-play debacle. Denying access to consumers own accounts and purchases they have made is completely unacceptable and needs resolution, like yesterday.
Personally I think Fortnite has probably changed my view of what I should expect from GaaS or Live Services. If companies can’t or won’t bother offering cross-play. Then I’m not sure I can be bothered with their games.