Hammerwatch Review

Hammerwatch is one of a number of games I started playing this last Christmas. It has been unplayed in my Steam library for years (I purchased it New Year’s day in 2014 for just over £2). It’s an indie, pixel art, 2D overhead dungeon crawler with loads and loads of enemies to kill. And unlike many games of its ilk isn’t a rogue-like and isn’t quite a twin stick shooter, although it arguably comes close.

The game has six different classes that can be selected and do have a noticeable impact on the gameplay. Each class has a different main attack and skills. And having played the Wizard followed by the Ranger I can say that the class can have an impact on the difficulty too. I found the Ranger easier with a better range on the main attack.

Hammerwatch screenshot from the PC version.

The levels are fairly large, easy to get lost within and can take a while to progress through with big boss battles breaking up the action towards the end of each chapter. Although it’s worth mentioning that while the game has two campaigns included to play through it does also have survival and wave-based modes as well.

I think this is a game that comes alive with other people although unfortunately I only played it solo. Although it’s fun I found the core gameplay loop can get repetitive quickly as ultimately most of the enemies have either one or two attack patterns. There are upgrades and a combo mechanic that can introduce slightly new elements to the gameplay but ultimately this is a very simple kill hordes of enemies and seek keys to unlock new areas. Although there are also some cool secrets to find.

There is a lot of content here and I do think the game has plenty of fun moments. The controls could be better though. This might just be the PC version but I tried both the Steam Controller and a Wireless Xbox 360 Controller. Essentially you have to use Right Trigger or A button to fire your main weapon, whilst using the left stick for movement and right stick for aiming. When you combine this with the extra skills that are on the front facing buttons (by default) it can make it overly complex to get everything working quickly as the gameplay requires. This felt like a game which is crying out for twin stick support. So shooting with the right analogue stick as well as aiming direction. I do think this change would immeasurably improve the gameplay albeit make the game slightly easier.

As an aside I’ve said recently the Steam Controller works well in certain games. Although I didn’t feel this was one of them. With the dual haptic pads, instead of sticks, I was often struggling to aim the 8 directional fire as easily as on dual analogue sticks although there is an almost unlimited customisation for the Steam controller to improves things.

I don’t currently score games as I generally just write up my feelings on the game in question but this would be a hard one to score overall. It is a simple fun old school 2D shooter which has a neat visual style, nice audio, and great ending mechanic to ensure replayability and different modes to enjoy. However it does get samey, repetitive and feel overly simple. However the developer has continued to support the game years after release on PC which is to be commended. I would have personally enjoyed this game more with a better control scheme and I suspect this is more fun when played with someone else. However even just playing on my own I still played through to complete the campaign which is a sign that I had fun with this game.

Played the PC / Steam version.

Dear Esther: Landmark Edition Review

I purchased Dear Esther in 2012 for the princely sum of £1.74. It’s the perfect example of the sort of game that fills up my library on Steam. Anyway with a bit of time over the holidays I’ve managed to complete it. It is a very short experience and it doesn’t take much time at all to playthrough.

Dear Esther screenshot

I don’t really want to say too much about it because it’s one of those experiences that best enjoyed with as little knowledge as possible. Essentially it’s the original videogame that created the walking simulator genre that has since become quite popular. So a noteworthy videogame in that regard.

It’s difficult to summarise how I feel about it, as at times it feels too vague for want of a better word. That said it is technically well done, quite atmospheric and pretty in places. It’s also well voiced and the soundtrack in general is good. I didn’t enjoy it as much as other similar games and in that sense it’s hard to disagree with either those that don’t like it or those who enjoyed it and really appreciate it for what it is.

It’s worth mentioning that I played the Landmark Edition that was given away for free to owners of the original game to celebrate its release on consoles and includes a director’s commentary and was remade in the Unity engine unlike the original PC Source-engine release.

And finally just a note to say that the Steam Controller is pretty much perfect for this sort of game. I’m not a huge fan of that controller and prefer the main console controllers for multiple reasons. But here the Steam Controller works really well. Particularly the haptic pads which require less resistance to move.

Played the PC / Steam version.