March 2019 Update

Incredible that the year is nearly three months old already. I have been playing with two new toys and have some more incoming. The return of a very old classic joystick design and putting a budget gaming headset through its paces. Game wise not really much in the way of buying anything new. Anthem and The Division 2 beta/demos basically put me off both games but for different reasons. Which is good in a way as it has allowed me to keep playing some existing games.

New game pickups

  • The Elder Scrolls Online 90 day subscription
  • The Elder Scrolls Online: Elsweyr Digital Collector’s Edition Upgrade

As already mentioned on this site I also purchased (and written my thoughts) on the:

For the second month running I’ve spend more on accessories than actual games. Although getting into The Elder Scrolls Online again has meant I’ve pre-ordered the new Elsweyr chapter for the game. I very rarely pre-order these days but this is relatively safe purchase given the state of the game.

Been playing (Grouvee)

  • Far Cry 5 (Xbox One)
  • Wolfenstein: The New Order (PS4)
  • The Elder Scrolls Online (PC)
  • Tomb Raider: Definitive Edition (PS4)
  • Crackdown 3 (Xbox One)

Used Far Cry 5 as a test for my new headphones but ended up playing the game again (a flawed game, but probably my favourite Far Cry to date). I’ve also continued with my Wolfenstein: The New Order playthrough and started playing the 2013 reboot of Tomb Raider following playing the game on Xbox 360 at a family catch-up. And trying out Crackdown 3.

However most of my time has been spent in Tamriel via The Elder Scrolls Online and getting my main character to CP160+ (i.e. endgame).

Completed, Abandoned & Shelved

2 games Shelved; Overwatch and Rocket League as I’m not really playing either but will likely return to at some point.

So at the quarter stage, that’s the following video games:

  • 6 Completed
  • 2 Shelved
  • 17 Games Played, of which 9 are NEW games

Up next

Continue to try and complete Wolfenstein: The New Order, a game that has been on my playing list for far too long. And it would be nice to experience Abzu again. Beyond that I’ll probably fall into a pattern of playing some more The Elder Scroll Online.

February 2019 Update

Weather getting warmer again another solid month of progress on videogames I own. Should be easier now the NFL American Football season is over and Sunday nights are free again.

New game pickups

  • Divinity Original Sin: Enhanced Edition (PS4)

I already have the original Divinity Original Sin on PC, but for less than £8 I’d prefer to play this on console. Otherwise I just purchased an Xbox One Controller Wireless Controller (Blue).

Not game related but purchased the Beyerdynamic DT 990 Pro headphones. I’ve always wanted to try some Beyerdynamic headphones and whilst yet another pair of open, wide soundstage headphones I think these might be brighter and more lively than my existing AKG K702 and Sennheiser HD598 headphones. More thoughts here.

Been playing (Grouvee)

  • Abzu (Xbox One)
  • Wolfenstein: The New Order (PS4)
  • Anthem (Demo) (PS4)
  • The Division 2 Private Beta (Xbox One)
  • Mutant Year Zero: Road to Eden (Xbox One)
  • World of Warcraft Battle for Azeroth
  • Rocket League (PS4)
  • Hammerwatch (PC)

I made some more progress with the Wolfenstein: The New Order – maybe about two thirds through the game. I tried Anthem (Demo) and The Division 2 Private Beta earlier in the month and wasn’t particularly taken with either, although for different reasons in each case.

Some games started on Xbox Game Pass; Mutant Year Zero: Road to Eden and Abzu. Other than that it’s been playing games I’d already started, such as World of Warcraft Battle for Azeroth, Rocket League and Hammerwatch.

Completed, Abandoned & Shelved

Completed FTL, Unreal Tournament and Hammerwatch. Although in reality you never complete a game like FTL the fact is I’ve done a few runs through the game now and feel like I’ve seen enough of it. Unreal Tournament was something I played with for a few hours and was great fun but unless it somehow miraculously rises from the ashes I can’t see me playing this again in the near future. After completing one playthrough I published my thoughts on Hammerwatch recently.

So completed 3 games this month.

Updates

A number of articles and posts written and published on the site, including a few long term hardware reviews.

Up next

To try and get further or complete Wolfenstein. There are the few Xbox Game Pass games I’ve recently started that I need to play further. I also want to check out Crackdown 3 as I loved the original game.

And finally I have a couple of new accessories arriving soon which I will likely draft my thoughts on over the next few weeks.

A solo player’s wishlist

So recently I wrote a blog post lamenting the lack of options in most multiplayer games when players don’t want to play or group up with other players. It’s fine that there are multiplayer only games and it’s great that so many good ones exist. However I think the following suggestions are some realistic ideas which can help to open up a multiplayer game-like experience for a solo PVE player, but crucially without taking the focus away from the main audience.

Bots, bots, bots…

Given that most games use AI, adding bots to any multiplayer mode seems pretty logical. Particularly when most players, even those who only play multiplayer, often request practice modes. Games like Call of Duty, Unreal Tournament and Quake series have long since included bots. And given that even community mods like Battle Royale Singleplayer Experience (BRSE) Mod for Arma 3 have built a whole 64-player BR mode, it seems not too much of a stretch to suggest it is possible for developers to implement.

Rocket League has some offline game modes.

Offline Progression

It’s interesting new games such as Rainbow Six Siege and Star Wars: BattleFront 2 (2017) have included bot/solo modes in their progression systems, i.e. you earn renown for playing Terrorist Hunt on Rainbow Six Siege. However it often seems to come at a cost of a much reduced reward versus playing online. Last year Ubisoft significantly reduced the amount of renown you could earn in Rainbow Six Siege solo PVE modes to apparently stop people farming renown too fast. As renown is a virtual XP currency you can use to purchase some in-game purchases they were clearly worried about impact on their financial revenue. Battlefront 2 does a similar thing with a daily arcade cap.

I have yet to hear a good reason for why levelling in offline modes isn’t acceptable but at the very least let players earn XP in an offline profile. Doom (2016) or Counter Strike: Global Offensive have bots, but no ability to earn XP or unlock anything, thereby negating any point of playing these modes beyond practising. Call of Duty Black Ops implemented an offline multiplayer mode which shows offline progression can work really well.

Developers and publishers seem to forget that solo players have spent money on your game too and are another source of revenue for in-game purchases when respected. Rainbow Six Siege’s Terrorist Hunt modes showed promise at launch but seem to have been a ‘tick box exercise’ for when the game launched with no real support since.

Dynamic Content

Group content is great fun, but why can’t content vary depending on the number of players? ARPG’s have been doing this for years. Including solo modes or scaling content isn’t necessarily a bad thing and potentially an easy way to open up content to all players.

Games as a Platform

This is a thing already. Games like the The Sims, Sid Meier’s Civilisation series. Like GaaS but potentially opening up a new way to sell single player content and make content not centred on multiplayer content commercially viable. You could argue season passes and DLC (free or paid) fit into this category as well. Certainly one other way to open up a multiplayer focused game to a new audience is sell the content that allows a solo player to experience the game. For example, want to play this game offline against bots, then here’s the single player component – only £29.99 or so on.

Longevity

Solo modes are a very good way to ensure some longevity when the servers are switched off. As games like Lawbreakers have already recently demonstrated, some games can have a short shelf life.

And that’s all the suggestions for now

But on a final observation developers and publishers seem to view offline modes as increasingly not worthy of the their time. Potentially a threat to their online player base. For example, if everyone plays solo modes then the online population will decrease etc. But what I think they fail to realise is that they aren’t currently appealing to this type of player. In other words it’s an audience they are completely missing and not selling games to.