Abzû Review

I’m not sure if I really wanted to write about Abzû from Giant Squid Studios. A 2016 game that I knew nothing about and tried following a recommendation. It is one of those games that it is best to know little about beforehand. I said something similar in my recent review of Dear Esther and it definitely applies with this videogame too.

However after playing through this game over a few hours I realised that Abzû had me wanted to acknowledge it. It felt like something I enjoyed and really think it is worth playing. Although it is a difficult game to put into words, so bare with me if I flounder at this. Like the aforementioned review of Dear Esther, I don’t want to go into too much detail but essentially an underwater adventure game. Although I would be inclined to describe it as more of an ‘experience’ or a ‘ride’.

It is beautiful, stylised and vibrant as it is simple. Abzû reminded me of certain Legend of Zelda games, which is a massive compliment. And it definitely had further parts that made me recall other popular games and films. I think that it does very well at providing some unique atmosphere and moments that are noteworthy or memorable.

The audio is standout and as good as the visuals. Whether it be the powerful and epic soundtrack, or the simple sound effects, which are matched to the game brilliantly. Either at individual level or as a package the whole game is executed very well.

Yes, it could be criticised for being shallow or way too short, but I think it’s best to just accept Abzû for what it is. Whilst the game might be very short it can be breathtaking, endearing and unique. And that makes it worth trying out if you like this style of game. It is very well made and rarely puts a foot wrong. I enjoyed this one.

Played on Xbox One X via Xbox Game Pass.