Party like it’s 1999

I remember playing the original Unreal Tournament in 1999 as if it was (almost) yesterday. Released at a similar time to Quake 3 Arena which was another seminal multiplayer twitch shooter. Neither game had a campaign and helped to usher in a new era of more multiplayer focused games. I have fond memories of the original Unreal Tournament. Maybe not as technically proficient as Quake 3 but was arguably the more fun of the two games with more weapon variety. Both games had many options for solo offline players with extensive AI-bot support and different modes.

Unreal Tournament screenshot

So having seen a streamer on Twitch recently play the new Unreal Tournament, which was first announced in 2014, I thought it would be worth a look. Particularly as it is a completely free game and available to anyone on the Epic Game Store.

I’m not sure where it ranks in the series of UT games. Also it is clearly unfinished in its pre-alpha state with menus looking rough and having placeholders within the UI. However even with all of that, it is incredibly fun and even better has a few of the old maps available to play.

It also has extensive solo modes against bots including challenges and the ability to set-up Capture The Flag, Team Deathmatch and Deathmatch modes. All with a XP progression system where you can unlock cosmetic items for your character on the way. Although don’t expect anything too extensive from this.

Whatever the current development state of the game it has still been immense fun playing an old-school, twitch, multiplayer shooter again. Particularly with some very customisable bot modes. It feels very familiar. There are things I could nit-pick at, such as the movement set where you struggle even to make simple jumps but I think that would miss the point given the game’s current state. It is a shame we live in a world where the success of Fortnite has apparently helped stop the development of this UT reboot since 2017. The Unreal Tournament subreddit has much more detail on this.

Anyway if you’re a fan of the UT series this is worth a look. Completely free on the Epic Game Store.

As a slight aside it also is one of only two games I’ve seen support my Corsair K65 Mechanical Keyboard out of the box. UT changes the key colours to highlight movement keys (WASD) and weapon numbers. A neat touch is that the colours match the weapon in the game.

The epic death of Steam

Rubbish attempt at a pun, I know. A very eventful day after The Games Awards where a number of announcements were made. Specifically the news that Epic Games have launched their new PC Storefront with a number of new exclusive games. Many which still had store pages on Steam right up until launch.

On top of this, the news also broke that Rage 2 on PC will be exclusively on the Bethesda.net Store. Not in itself surprising given Bethesda Game Studio’s previous game Fallout 76 did the same. But nevertheless compounding a bad news day for Valve.

Anyway lots of factually incorrect statements and opinions that made me want to note the following:

People aren’t entitled for complaining

Steam is the oldest, and most feature rich of any PC storefront or launchers out there. It offers features such as home streaming, controller support and refunds which a lot of other services don’t offer. People are invested in the service and love having their games library in one place. I’ve long ago realised any dream of having my games in one place is misplaced as publishers launch their own storefronts, but completely understand the complaints from the community that don’t want to sign-up to another storefront or service. People seem to be using ‘entitled gamer’ as a shield or blocker to valid criticism. But here there are arguably legitimate questions being raised, i.e. what is the refund policy? or how will the technical support work? Hopefully not like this…

This IS competition

Whether we like it or not unfortunately competition is not just releasing games across all storefronts. Buying exclusivity is one of the oldest and easiest tactics Epic have to help their new service become a success. It’s akin to BT acquiring rights to UEFA Champion League Football all those years ago. It might not have really offered any benefit to those invested in Sky TV but it offered a basis for BT to take aim at their competitors. Obviously the benefits aren’t really for consumers, particularly those invested in Steam, but it’s probably the only viable tactic Epic has to prise consumers from Valve’s long entrenched platform.

30% probably is disproportionate to what digital storefronts offer

Something Tim Sweeney has talked about before and I can’t help but agree. Realistically the costs and such are probably only a few percent of any transaction. The ‘but it’s industry standard’ feels like a muted response. As annoying as this news was for some, as Epic have gone from struggling developer to financial powerhouse due to Fortnite’s success they can choose what they do next. And offering a PC storefront that maximises the revenue spilt to 88/12% (12% to Epic) is definitely fighting a battle that they believe in.

Some inexcusable practices on the announcement

Ashen was meant to be on Xbox Game Pass for PC (via Xbox Play Anywhere) and has a ‘TBD’ on its Steam page. On top of this another game; Outer Wilds had a previous fig (crowdfunding) campaign stating they were giving out Steam versions for backers. I think the right thing to do would be to offer refunds to any backers for changing a previously advertised reward. The lateness of the announcement and the lack of honesty is wrong. I think the developers and publishers involved should have at least communicated something far earlier and be clear if this is timed exclusivity or not. The obfuscation here doesn’t help.

Games can do well away from Steam

Often stated as fact that games won’t do as well when not on Steam, but I wonder how true this is anymore. Given how much of their revenue certain games earn at release I sense that these games might do fine, particularly if they have already received payment for exclusivity from Epic. Indie games having success away from Steam isn’t new.

Communication is something developers still really struggle with

Specifically this response from Coffee Stain games (Satisfactory) on YouTube. Whilst the intention was probably there, the lack of stating why  they weren’t on Steam just makes me think it would have probably better to have not released this video. A tweet letting people know a Q&A was coming would have probably been better. Perhaps the couldn’t say it because of a legal agreement. But either way if you have nothing of worth to say, then don’t say it.

PC gaming gets even more messy

Yep, even more win32.exe files sitting in my systray taking up resources or launcher launching through other launchers (UPlay on top of Steam – yay!). Although a wonderful open-source project like Playnite can help try and organise the disparate services, PC gaming just got messier than it already is.

Cross-play coming Fortnite (at last)

So the news broke yesterday that Sony has at last caved in and will be allowing cross-play between Fortnite players on PlayStation 4 and the ‘blocked off’ Xbox One and Nintendo Switch. However even better Sony is enabling everything that cross-play means, so matchmaking, progression and purchases.

Quite why this took 4 months to announce this U-turn is anyone’s guess. Although it is likely that the bad PR was simply too overwhelming for Sony to ignore. And like last year’s Star Wars: Battlefront 2 fiasco another great example of the consumer’s power to pressurise big businesses to back down. The communication up until yesterday had been incompetent. Epic and Sony simply choose to ignore this problem which is not a good strategy when their customers have spent money on their game and platforms. What was missing from yesterday’s announcement was an apology. Either from Sony or Epic. Locking of Epic accounts was simply disgusting.

Either way for all Fortnite players light is the end of the tunnel and coming. And it is good news for all. Even those who don’t venture off the PS4 version. Hopefully more games can be made cross-play between all consoles now, and Sony doesn’t just stop with Fortnite.

So in light of this significant change, and now all platforms holders are not hopefully blocking cross-play the focus perhaps unsurprisingly shifts to publishers. And already people like Pete Hines at Bethesda Game Studios, are finding that out. It seems ironic that Bethesda was vocal in the criticism of Sony’s previous stance on cross-play given that we have now learnt that Fallout 76 doesn’t even support cross-play. I’ve said this is my earlier blog post, but ultimately I think people’s expectations have changed. People don’t want artificial barriers in their games. And publishers can expect much more criticism to come their way.

Is there any valid reason why more games shouldn’t support cross-matchmaking, progression and purchase. Games like The Elder Scrolls Online, Warframe, GTA Online, Madden, FIFA, Rocket League etc. No, of course not. To borrow this brilliant .gif from those geniuses over at ResetEra. The correct answer to which games need cross-play next is…

via GIPHY

August 2018 Update

Thought I would get into the habit of monthly updates on games played since my initial update last month launching the site.

August is school holidays so I have been pretty busy with limited time for gaming. But since my first update I have managed to complete one game at least. Woot!

Completed/Shelved

  1. Titanfall 2 – completed the campaign
  2. Fortnite: Save the World – shelved this

Titanfall 2 completed the campaign on regular difficulty. Overall really enjoyed the campaign, but not likely to play multiplayer much more. Fortnite (Save the World, not Battle Royale) I’ve decided I just don’t like it. I purchased this back in March when it was cheap. The PVE mode is just not that good and I can see why it didn’t do that well. It doesn’t help that it is one of the most egregious and aggressive freemium games I’ve experienced. Which is very galling considering the premium you are paying for access.

Been playing (my current Grouvee playlist is here)

  • Tom Clancy’s Ghost Recon: Wildlands – since getting this on Xbox One in the recent Amazon sales I have been playing this again. On third region, about 10 hours in.
  • Forza Motorsport 7 – opening Seeker cup all done.
  • Mass Effect 3 – purchased this on release. Last save from 2014! Progress made through the story.
  • Skyrim Special Edition – purchased for Xbox One (I have it on PC too). Comparing versions has made me realise just how good that original Xbox 360/PS3 versions looked.
  • Rage – started playing via GamePass.

So that is 1 game completed for August, and 1 shelved.

New game pickups

Halo 5, forgot to add this onto my Grouvee profile. Completed this in just under 10 hours via GamePass. Worst Halo campaign yet. Also purchased Alan Wake on Xbox 360 disc from a Carboot for £1. Pretty good condition with the DLC code unused.

Updates

On Grouvee created a new GamePass shelf to track games I’ve played on Microsoft’s subscription service. So far just Halo 5 and Rage. Obviously this might grow if I try out more games on the service. I won’t add these games to my Xbox shelf so they don’t get counted as part of my collection.

Up next

Try to complete Rage, Wolfenstein: The New Order and Mass Effect 3. Not sure I can get all of these done, but ideally would like to complete this handful of  games.

Also will start doing some short reviews or impressions of games and post them on this site and Grouvee where appropriate. Only really previously done a short review or two on Steam.

What cross-play should mean

Update 27 September 2018:
Sony announced that cross-play is coming to Fortnite on PlayStation 4. I’ve written a new blog to reflect this news. So whilst some of the criticism below is outdated the thrust of the blog remains.

Original Blog Post:

During the recent criticism of Sony and Epic for locking-out Fortnite accounts on other systems, there seemed to be a lot of feedback that cross-play should be allowed. But that this wasn’t a new thing. However since Epic opened up their game with an update in March of this year I simply don’t recall an incident like this before. In other words a major release such as this that lets you play your game on any system.

Just to be clear cross-play matchmaking is the ability to play multiplayer with users of the same game on other platforms. This isn’t new. However Fortnite also allows for cross-play progression and purchasing. This is new. And also brilliant.

You see publishers and developers have loved transitioning from Games as a Product (GaaP) towards Games as a Services (GaaS) because of the greater earnings potential and the record revenue and profits being made. Online only games with potentially multi-layered business models (i.e. buy to play with season passes, DLC and microtransactions etc). But arguably part of offering a service rather than a product is being available to as many people as possible and on as wide a range of platforms as possible. All other entertainment industries have embraced allowing consumers to take their media with them. Even with restrictive Digital Rights Management (DRM) systems if you buy a movie from Google Play Store, or an eBook from Amazon Kindle, you can watch or read on your mobile phone, videogame console, computer, browser or numerous other devices. Same with all the streaming services, like Netflix or Spotify.

So why is it that games like Warframe, GTA V, The Elder Scrolls Online are separate entities on different formats. Why can’t I play my PC Elder Scrolls Online character on PS4 or Xbox versions even if I have to buy the game again? Given how some of the most expensive games to play are actually GaaS games, it arguably isn’t an unreasonable request for a consumer to have access to their purchased on more than one format. Certainly when games have a lifespan of over a 5 or 10 years then it’s also very conceivable formats will change over that time.

Of course it isn’t relevant for all games to offer cross-play. Many games are largely single-player, or small budget indie affairs and rely on buy-to-play business models. And here it would never make sense for cross-play to be offered.

In SkillUp’s recent Youtube video interview with Digital Extremes (the makers of Warframe) he asked if he can continue to use his existing Warframe account with the new Nintendo Switch version. The muted and slow response was both slightly predictable and disappointing. They talked about a possible one-time account transfer as they did offer for PC players who wanted to move to the new PS4 or Xbox One versions. But realistically a one-time transfer brings about its own risks and pitfalls that the customer is fully expected to accept and live with (i.e. what if the Switch version stops being supported).

For me the positive reasons for publishers and developers to embrace cross-play progression, play and purchases simply outweigh the negatives. I applaud Epic for making Cross-Matchmaking, Progression and Purchases a thing for consumers even if for now those who play on Sony’s systems can’t utilise this. And Sony and Epic do deserve massive criticism for their handling of Fortnite cross-play debacle. Denying access to consumers own accounts and purchases they have made is completely unacceptable and needs resolution, like yesterday.

Personally I think Fortnite has probably changed my view of what I should expect from GaaS or Live Services. If companies can’t or won’t bother offering cross-play. Then I’m not sure I can be bothered with their games.