Over the weekend I saw streamer MarcoStyle mention he intends to move away from The Division 2 and play other games. Whilst this isn’t really news. Streamers constantly change games or move on from things. It seems to be a case of another of the more well known original The Division streamers moving away from the series. I remember before launch comparing The Division 2’s launch with that of Destiny 2 and that it would face the same challenges. And after watching the launch of Ubisoft’s latest Division game it feels like there are similarities.
In September 2017 Destiny 2 launched to good reviews (84 on OpenCritic) but within weeks faced a backlash from the community over a number of issues; a reduced feature set, lack of endgame content, changing XP rates and egregious microtransactions. We never saw sales figures but it’s likely that the game was successful although by the time of Destiny 2’s first expansion, Activision Blizzard stated publicly it wasn’t happy with sales of Forsaken. How much that led to the breakup with Bungie is speculation, although it’s hard to imagine that overall revenue and microtransactions sales didn’t play a part in the decision making process.
The Division 2 also launched to good reviews (83 on OpenCritic) and there appears to be criticism of lack of content and broken builds although praise for some of the new content in the game. Interestingly MarcoStyle specifically called The Division 2 endgame more casual in his aforementioned video, stating that it felt like it was more for people who only play a few hours a week. Similar criticisms were levelled at Destiny 2 at launch.
We have heard nothing on the sales figures from Ubisoft about The Division 2. Odd given they were very vocal about the first game’s launch setting company and industry records. The March 2019 NPD figures (physical and digital USA sales figures) included some news :
Tom Clancy’s The Division 2 was the best-selling game of March 2019 and is now the second best-selling game of 2019. Launch month sales of Tom Clancy’s The Division 2 are the sixth highest in history for an Ubisoft-published game.NPD March 2019 (ResetEra post)
This probably explains why there have been no press releases about sales because unlike the first game it has set no milestones by the looks of it.
Of course this isn’t meant as criticism of either game and there is much detail around how the games are different. The Division 2 is about to get its first Raid and that will probably boost player engagement. And Destiny 2 players seem to love the Forsaken expansion. This is no ‘hot take’ and maybe stating the obvious given both games are similar Live Service games from large western publishers. It simply has been interesting to observe how the games have launched very similarly; good reviews, limited or lower sales after a very successful first game, tailing off player engagement and criticism of endgame content. And indeed what is also probably true of both is that the developers moved onto the next games straight after launch.
I am still torn on whether to pick up The Division 2 at some point. I really enjoyed the first game and it was streamers like SkillUp and MarcoStyle who helped me master some of the metagame. The beta for The Division 2 left me cold and I got the distinct impression it was more of the same albeit improved. Recently I have been enjoying shorter, narrative experiences and looking forward to being able to try new games all the time. With one game already my Live Services game of choice, I’m not that keen to start more. I just don’t need more games as a service at the moment. And that continues to be a reason why I’ve not purchased The Division 2.
Update 17th May 2019: Since publishing this post, Ubisoft confirmed The Division 2 didn’t meet expectations. There are probably many reasons for why; fatigue with GaaS games, lots of competition, Fortnite and people bouncing off the first game hard. Although probably more interesting is the why are all these AAA, big budget, western developed GaaS games failing to meet expectations? Maybe a thought for another day.