I’m not sure if I really wanted to write about Abzû from Giant Squid Studios. A 2016 game that I knew nothing about and tried following a recommendation. It is one of those games that it is best to know little about beforehand. I said something similar in my recent review of Dear Esther and it definitely applies with this videogame too.
However after playing through this game over a few hours I realised that Abzû had me wanted to acknowledge it. It felt like something I enjoyed and really think it is worth playing. Although it is a difficult game to put into words, so bare with me if I flounder at this. Like the aforementioned review of Dear Esther, I don’t want to go into too much detail but essentially an underwater adventure game. Although I would be inclined to describe it as more of an ‘experience’ or a ‘ride’.
It is beautiful, stylised and vibrant as it is simple. Abzû reminded me of certain Legend of Zelda games, which is a massive compliment. And it definitely had further parts that made me recall other popular games and films. I think that it does very well at providing some unique atmosphere and moments that are noteworthy or memorable.
The audio is standout and as good as the visuals. Whether it be the powerful and epic soundtrack, or the simple sound effects, which are matched to the game brilliantly. Either at individual level or as a package the whole game is executed very well.
Yes, it could be criticised for being shallow or way too short, but I think it’s best to just accept Abzû for what it is. Whilst the game might be very short it can be breathtaking, endearing and unique. And that makes it worth trying out if you like this style of game. It is very well made and rarely puts a foot wrong. I enjoyed this one.
Start spreading the news, I want to be a part of it. A flawed but great game.
When I think of a game that captures a location almost perfectly, it’s hard not to think of Ubisoft’s 2016 third-person shooter Tom Clancy’s The Division. It’s recreation of a New York city torn apart after a release of a deadly virus is stunning in almost every way.
Given the sequel is coming out early next year and how I am all but done with this game, I thought it might be worth compiling how I felt about this first entry in the series. It’s made more interesting by the fact that it does some things really well, but then in other areas almost falls flat on itself. That said I really enjoyed The Division and my hundreds of hours with the game are something I’ll look back fondly on.
In short Ubisoft created one of the best third-person shooters of this generation. Whilst it’s more of an RPG in places there is no doubt that the core gameplay loop is on point. Weapons and movement feel right, audio is great, graphically it is one of the most stunning games I have ever played. And the loot game, the ‘just one more go’ compelling gameplay loop, is largely there and done well.
It is also a game that respects the solo player in ways that its competitors such as Destiny don’t. You can play the whole of this game solo, never needing to matchmake or group up. And whilst there will be group or multiplayer activities you will miss out on, there is no exclusion from the endgame. Almost every activity will improve your character in some way although exotics are limited to a few missions or weekly activities. In effect grouping up just gives you a faster route to find the same endgame gear.
However it’s no secret that the game has problems. And I think none more so than how Ubisoft and Massive Entertainment handled the support of the game. You will often here how The Division was supported more than Destiny or how Ubisoft has done a good job with support. However that’s not entirely accurate. In reality The Division morphed into getting events and piecemeal recursive modes, but really missed out on substantial story, locations and new PVE content. And ironically The Division may have some of the same challenges as the Destiny series has been through when the sequel comes out.
The second year ‘no-show’ of content isn’t often talked about but in a Ubisoft shareholders call in February 2017, it was announced it had ‘another triple-A game lined up for the coming financial year but that this will now be replaced by continued support for an existing, well-performing live game’. And it does appear this was definitely referring to The Division, as shortly afterwards it was confirmed that there was no paid for content for year 2 of the game. What this meant was that The Division got Lootboxes, events and a new game mode. But what it never got was new missions, areas, story, factions or anything major. For many, including myself this simply reaffirmed that the game was in maintenance mode whilst Massive worked on the sequel and basically cemented my burnout with the game. Every time I’ve gone back to the game for events I’ve very quickly burnt out as I’m got sick and tired of playing the same content over, and over, and over, and over.
And even the Year one content felt like it was outsourced although it did add greatly to the game. Three big content drops that were managed over the first twelve months whilst the majority of the studio were likely working on the sequel. Indeed it feels like the much talked about 1.4 patch that dramatically improved the game was as much about increasing the playerbase than anything. And of course as players didn’t substantively return in droves, then it may have beena reason why Ubisoft abandoned major content for the first game to focus on the sequel.
And that is one of my chief concerns with the sequel. That it received true support rather than being a Games as a Product with support in disguise as a live service. It’s getting old very quickly how publishers talk about GaaS but then continue to do major £80-£90 releases very regularly.
The game had lots of other problems. A less than stellar launch, lots of cheaters on PC, a small map with a lack of variety and a very short story campaign with a small number of missions, along with lots of issues with PVP. But all of that aside, this is a game that still shone through it’s problems. And particularly now if you were to have come to the game late. What you’ll find now is a very well balanced, interesting and with loads of modes to enjoy and explore. Indeed the ‘player power’ fantasy is almost perfect with the way you are able to breeze through more challenging content now.
This is a game I could probably write much, much more about, but in short, I do think this was a great first entry that has hopefully setup what will be a more interesting and polished sequel. Hopefully without too aggressive monetisation. But for now, goodbye New York. I am leaving today.
I’ll be off Azeroth, catch you later Hyrule. In the land of Skyrim.
Recently I’ve purchased and started playing Skyrim. Again. This is the third time I’ve purchased Skyrim. I first experienced the game when it launched on Xbox 360, and a second time on PC. This time I’ve picked up The Elder Scrolls V: Skyrim – Special Edition on Xbox One. This is probably indicative of how long the game has been out, as well as how many formats the game has been ported onto.
It’s difficult to believe that it has been so long since it was released. However it still plays as well as it ever did and its opening moments, particularly the first dungeon, are still a highlight. And even with the newer versions out now, it was still impressive as to how good this game looked on Xbox 360 and PlayStation 3.
The Xbox One X version runs at dynamic 4K resolution at 30 fps, pretty rigidly sticking to this target. It includes access to mods through the Bethesda Creation Club. Although nothing on the scale of the PC version. The PC version will run at higher framerates or look better but this is one of those games where the half refresh rate doesn’t hurt the game too much. Fast pace moments are less common than slow scenes dialog with NPCs or inventory management etc.
Audio is still powerful and atmospheric, controls and the user interface works well on a controller. Quests are engaging and the world is still stunning. That being said the game has aged in places and it show its roots as being a game from the last-generation. Combat particularly can be messy and doesn’t work as well as peers from its time such as Dragons Dogma or Dark Souls. Ranged DPS and magic can be quite technical and refined but close range melee combat lacks finesse. It often feels like button mashing rather than anything more strategic.
When I first played Skyrim I didn’t understand all of the mechanics having not played much of Oblivion or the earlier games. However since having played The Elder Scrolls Online I’ve got a far greater appreciation of the lore and world. And in this sense Skyrim, and the Elder Scrolls games in general, really excel. It is a rich, vibrant and lore heavy world full of character which is believable and somewhere you want to explore.
I’m not sure I’ll ever complete the story or play this game to completion. But I do look forward to finding new things on The Elder Scrolls V: Skyrim – Special Edition. Overall it is an absolute classic videogame and the Xbox One X version is a bargain for the amount of content. It is disappointing it lacks a selectable higher fps mode or the VR option of the PlayStation 4 and PC. But it feels like a solid version otherwise. It is still loaded with Bethesda open-world jank. Even within a few hours I’ve seen an NPC get stuck on a chicken and a moose trying to run into a fence amongst other things. And seen the game lock up the Xbox One. Still hard not to love it and enjoy it though.
Played on Xbox One X. Previously played the original release on PC and Xbox 360.
A great first-person shooter, that is perhaps almost perfect.
I rather enjoyed the first Titanfall. Although I didn’t pour hours into it, it did give me around 15-20 hours of some great entertainment. Unfortunately like many games of its ilk I got bored and moved on to other things.
In some ways I felt Titanfall was a true follow-up to Call of Duty Modern Warfare. Particularly given how so many of the people made both games after the founders of Infinity Ward split off to form Respawn Studios. Whilst Call of Duty settled into yearly map packs, Titanfall delivered a more evolutionary take on the twitch run and gun gameplay.
I picked Titanfall 2 up for just over £8 on Xbox One to primarily enjoy the campaign (I will conveniently forget about also buying it on PC, sigh). And in the main really enjoyed it. Game looks, sounds and feels perfect at times. Graphics are stunning on Xbox One X at UHD.
The campaign took me just over 10 hours to complete, so it’s clear I took a bit longer than most to complete it. The campaign is definitely worth a play through at least once primarily because the ‘gunplay’ is just so good. Everything feels right, not just whether it’s the shooting, running about, the wall running and parkour or the sense of power when you board your titan. The pacing and level design is pretty much spot on although I have a few quibbles such as the ‘show where to run’ as too much signposting, the boss battles being overly easy apart from one, collectables being lazy and the ending section being annoying. That said these are very minor complaints.
With regards to the multiplayer I can’t really comment in that I have little interest to try it more. It’s very good and feels like an evolution of the first game with lots of improvements, but I’ll probably move onto other games now. I do wish Titanfall 2 had more PVE content because as it feels that technically it’s there and ready for it.
Anyway a great sequel. The campaign is worth playing if you enjoy single-player First Person Shooter games and the multiplayer is one of the best out there.