Hammerwatch Review

Hammerwatch is one of a number of games I started playing this last Christmas. It has been unplayed in my Steam library for years (I purchased it New Year’s day in 2014 for just over £2). It’s an indie, pixel art, 2D overhead dungeon crawler with loads and loads of enemies to kill. And unlike many games of its ilk isn’t a rogue-like and isn’t quite a twin stick shooter, although it arguably comes close.

The game has six different classes that can be selected and do have a noticeable impact on the gameplay. Each class has a different main attack and skills. And having played the Wizard followed by the Ranger I can say that the class can have an impact on the difficulty too. I found the Ranger easier with a better range on the main attack.

Hammerwatch screenshot from the PC version.

The levels are fairly large, easy to get lost within and can take a while to progress through with big boss battles breaking up the action towards the end of each chapter. Although it’s worth mentioning that while the game has two campaigns included to play through it does also have survival and wave-based modes as well.

I think this is a game that comes alive with other people although unfortunately I only played it solo. Although it’s fun I found the core gameplay loop can get repetitive quickly as ultimately most of the enemies have either one or two attack patterns. There are upgrades and a combo mechanic that can introduce slightly new elements to the gameplay but ultimately this is a very simple kill hordes of enemies and seek keys to unlock new areas. Although there are also some cool secrets to find.

There is a lot of content here and I do think the game has plenty of fun moments. The controls could be better though. This might just be the PC version but I tried both the Steam Controller and a Wireless Xbox 360 Controller. Essentially you have to use Right Trigger or A button to fire your main weapon, whilst using the left stick for movement and right stick for aiming. When you combine this with the extra skills that are on the front facing buttons (by default) it can make it overly complex to get everything working quickly as the gameplay requires. This felt like a game which is crying out for twin stick support. So shooting with the right analogue stick as well as aiming direction. I do think this change would immeasurably improve the gameplay albeit make the game slightly easier.

As an aside I’ve said recently the Steam Controller works well in certain games. Although I didn’t feel this was one of them. With the dual haptic pads, instead of sticks, I was often struggling to aim the 8 directional fire as easily as on dual analogue sticks although there is an almost unlimited customisation for the Steam controller to improves things.

I don’t currently score games as I generally just write up my feelings on the game in question but this would be a hard one to score overall. It is a simple fun old school 2D shooter which has a great visual style, nice audio, and great ending mechanic to ensure replayability and different modes to enjoy. However it does get samey, repetitive and feel overly simple. However the developer has continued to support the game years after release on PC which is to be commended. I would have personally enjoyed this game more with a better control scheme and I suspect this is more fun when played with someone else. However even just playing on my own I still played through to complete the campaign which is a sign that I had fun with this game.

Played the PC / Steam version.

The Division 2 Private Beta (Impressions)

I written before how I generally was a huge fan of the original game and how the The Division 2 was definitely on my radar for 2019 upcoming releases. Fortunately I was lucky enough to be included in the private beta after registering last year.

I played this on an Xbox One X despite having played the original on PC and these are my thoughts:

  • I’ve had a few bugs and glitches with enemies floating or zooming about once or twice. Also the game disconnected and crashed to the Xbox dashboard twice on the first hotel mission. And the ‘poor connection to host server’ message has appeared a lot suggesting the servers are struggling on Ubisoft’s side. When I’ve been disconnected both times I’ve had to start the whole mission again which was very annoying. At least Anthem would ask if I wanted to re-join the expedition to resume where I was when this happened.
  • Framerate seems fine (on Xbox One X) and as far as I could tell the didn’t fluctuate badly. I would guess the game is dynamic 2160p or 4K – scaling down the game’s resolution when required. On a personal note having played the original on PC I can’t say the drop from 60-100+ fps bothered me that much.
  • Like the original a very pretty game. It appears to recreate its location in stunning detail. Washington, D.C. might not be as iconic as New York City but the more open, green areas are welcome.
  • AR’s and SMG’s seem to have more recoil on them, almost like LMGs from the original game.
  • The map doesn’t seem any bigger than the original, although wider. I know Massive have said it is 20% bigger though.
  • The UI is very similar and very badly implemented. They feel like they are optimised for console/controller, over flashy, don’t use space well and are even more complex than the first game.
  • Although a new look the game seems to have the same enemies types in this, but again they try and flank and take cover etc. when they need to.
  • I also followed some friendly NPC’s around because it says they are scouting for water thinking it might be an organic side mission, but alas even with an enemy shootout there was no reward or anything.
  • I also could play everything so far solo (haven’t tried endgame stuff) but unsure if it scales up for groups.
  • It feels like there are more lootable objects hidden around which is good and encourages exploration.

Overall

Everything feels very similar to the first game; the way the story starts, the way you build the base, the gunplay, movement, skills, perks, echoes, audio recordings etc. It’s simply more of the first game as if the same template has just been lifted from the first one, and simply put into the new location with some minor changes. And whilst that’s great for fans of the game I can’t help but feel a bit disappointed. I personally wanted an Assassin’s Creed 2 or Mass Effect 2 style improvement.

This all feels so remarkably similar, that my hunch is that we are looking at more of the same. Meaning you are replaying the same mission content over, and over. Of course many will argue that is true of the genre but I very rarely have the same complaint of similar games like Warframe where it always feels like there is more actual content.

Of course as mentioned this is a demo/beta and the full game may unlock more new features. And I do think there is enough enjoyment here for hardcore fans of the original who will love this as it is more of the same. However whether irrationally or not I did burn-out on the original Division and I haven’t seen quite enough to buy at the initial asking price. Although I will likely purchase at some point in the future.

Which is good in some ways because there are other games that I am really looking forward to playing and my backlog is still as big as ever.

Anthem Demo Impressions

I recently put Anthem in my most anticipated games for 2019, and so having finally played the open demo (1st Feb to 3rd Feb) I thought I would write up my initial thoughts. In summary there are a few good things but I also have some major concerns at this stage.

Played on a PlayStation 4 Pro.

The Good

  • The ‘verticality’ of the world. Rushing down the huge cliffs and waterfalls, or climbing high to get to a top of a mountain feels great. Also opens up some really interesting tactics in firefights, like being able to take refuge on a high vantage point. Makes games like The Division feel really flat in comparison.
  • Flight works well. Controls take some getting used to, but being able to quickly fly around or get to another side of a firefight is fun and different.
  • Combat feels good. The weapons feel impactful and some of the special abilities are great (R1 ability in particular).
  • Freeplay mode with world events and organic grouping works well. Obviously very similar to Destiny.

The bad

  • The game isn’t ready. Sure it might be an older fork of development but there are too many things wrong to suggest this will be ready at release. Even a demo should be fit for purpose. Particularly if it’s part of a paid package (pre-order bonus). I’ve had disconnects, crash to dashboard, sound cut out (had to close application) and graphics glitch so textures displayed incorrectly. Destiny in it’s alpha and beta demos, and The Division open demo were very stable by comparison.
  • Performance isn’t looking great. Drops below 30fps on the enhanced consoles and the framerate fluctuates. Digital Foundry did a great summary of PS4 Pro and Xbox One X performance. DF’s similar analysis of the PC version sounds like the game has very high system requirements too.
  • Not solo friendly. This might just be true of the demo. But as a solo player I could not get past the final part of the second main mission and struggled in certain sections. The demo doesn’t appear to scale in anyway. Hopefully this isn’t a thing in the full game, otherwise this is going to be a group co-op shooter only with limted endgame content for solo players (although this is often true of games of this ilk).
  • Microtransactions. The recent reddit discovery did highlight that even if prices are £10, £20 or £30, that a lot of customisation options will likely be locked behind long grinds or real world money.
  • Menus are a bit messy. UI feels slightly over flashy and clunky in places. Having to frequently back out of screens.
  • Loading times slightly long and screens too frequent.
  • Variety, or lack of. Will there be enough in the game? It felt like the core gameplay loop might get old quickly from the demo.

What the demo has succeeded at, even after a few hours, is making me lose interest in this game. Maybe one to check out later on. This has not been a good advert for the game.

After release it should become clear how the microtransactions work, how large the game world is, how much solo friendly content their is, whether the servers hold and if the game’s stability is improved. As ever we won’t really see any of this detail until after launch and reviews as players have the game in their hands.

Rage Review

The great thing about Xbox Game Pass is that it has a mix of new, recent and old games on its service. And for whatever reason I never got around to playing Rage (id Software & Bethesda) that released in 2011. Even though I always was tempted and it is often cheap on any format, I just never got around to buying it. And that is where Game Pass excels. You start playing games you might not have otherwise played. And whilst the Xbox 360 version is weaker graphically than the PC version it was a trade-off I was happy to make.

In Rage you are an non-descript survivor that has to very quickly learn to stay alive and get use to shooting lots of bad guys. There is a story which I thought was reasonably well setup and told although nothing particularly original or standout. The game is mostly an FPS but has driving sections which are used as a means of getting across the world although there is vehicle combat and racing. The game has what looks like an open world(ish) map although in reality the game is fairly linear with the expansive maps are really used for the vehicle sections. There are also some mini-games such as card games although these didn’t have huge depth to hold my attention for long.

Rage screenshot

Where Rage really stands out, is its 60fps gameplay, which is very smooth, fast and responsive. More of an arcadey FPS that resembles the other ‘arcadey’ Bethesda shooters in a way. 60fps was much rarer in the seventh generation of consoles so it is a pleasant surprise. Of course the trade-off is that the graphics can be fairly bland, lacking in texture detail and flat in comparison to some of its peers. Indeed Rage set in a futuristic wasteland is often a mostly brown, bland looking game with a few variations but nothing that stand-outs as much as the high frame rate. The game doesn’t have much colour and the locations can blend into each other as well. Although it is far from a bad looking game.

The gunplay is solid and there is a nice variety of weapons including variation of ammo types for each weapon which can change their behaviour. There is some variety in the enemies and a few boss fights in the game. The vehicle sections work well and compare to something like the Warthog in the Halo games. And the game does a good job of limited your ammo to begin with to make it feel like you have to scavenge for things. Although by the end of the game In was probably ‘over tooled’ with too much ammo.

One complaint that is often raised is how the game ends. I didn’t even realise I was in the very final moment of the game before the end sequence and achievements popped. So there is some truth to this.

Rage screenshot from one of the driving sections

Although I can’t be precise it took somewhere around 25-30 hours to complete Rage on normal difficulty and it was a pretty fun experience. Although it is easily a game I could have abandoned with little regret. And I think that’s a fair way to summarise my time with Rage. It feels greater than the sum of its parts. Neither a bad game, but also not a classic. Merely a ‘good’ game. It is worth a playthrough it you like FPS games or would like to see the first game before its sequel arrives later this year. I just wouldn’t say it is essential.

One noteworthy fact is that this game was the first outing for the id Tech Engine 5 which would also go on to power Wolfenstein: The New Order and Dishonored 2 amongst other games. Newer versions of the engine have powered Doom (2016) and its upcoming sequel. You can definitely feel the similarities in some of the newer games, like Wolfenstein.

And finally the game is another great advert for Microsoft’s backward compatibility. Whilst unfortunately not Xbox One X enhanced, it is still great to be able to play Xbox 360 (and original Xbox) games on your Xbox One. The game only crashed once when I tried capturing a screenshot. Bravo Microsoft.

Played on Xbox One X via Xbox Game Pass.

FTL: Faster Than Light Review

During the past month or so I have managed to play a few of the indie games from my Steam backlog. Randomly nearly all games that were released in 2012. And of all of them this is by far and away the one I have my enjoyed the most.

Although I have to own up to a mistake. Only upon playing FTL:Faster Than Light recently have I realised I wasn’t playing it quite correctly when I first tried playing the game. At the time I realised that you could upgrade weapons, augmentations and crew members in the numerous stores found in the game. However I hadn’t realised you could actually upgrade the ship to power up things like shields, or weapons from the main screen. Therefore I thought it was a cool roguelike but a bit hard as I struggled in the latter systems. That said I was still able to reach sector 5 and unlock the Engi Cruiser ship!

FTL: Faster Than Light screenshot from the PC version.

Once you get the hang of the game (and yes, there is a basic tutorial for dummies like me) what opens up is a fantastic roguelike futuristic space games where you never know how each run of commanding your fleeing spaceship will play out. Whether this is a successful run or where one of the numerous alien ships will bring your run to a crushing end on the next jump.

The game is hard. Even on easy the game will kill you a lot. Particularly to begin with. With over 12 hours of so played I’ve seen my ships get wrecked far too often. The game will let you experience a massive range of emotions and it has some fantastically tense moments where you can literally come back from near death with only one bar of ship health.

There some things the game did which annoyed me or I didn’t like. There is no auto pause on enemy encounters once you’ve clicked on the dialog options. This mean you have to press the spacebar to pause every time which gets annoying quickly. And it would have been nice to see previous runs count in a progression model, even if it was cosmetics or something simple like crew names carrying over. However some of this is perhaps over analysing the game for what it is.

And for me of all the indie games I’ve played I think this is one of the best examples I have ever played. Although not a huge fan of rogue-like games it’s hard not to appreciate how beautiful, simple yet complex and wonderfully diverse this game is. The highest compliment is that it makes me want to check out the developer’s next game (Into the Breach) even before seeing all the rave reviews that game has received.

But for now, engage warp drive…

Played the PC / Steam version.

Superbrothers: Sword & Sworcery EP Review

Superbrothers: Sword & Sworcery EP was first released in 2011 for iOS, although on PC it wasn’t released until the following year. A bit like Dear Esther which I reviewed recently it’s been in my Steam library since 2012 after picking it up from a Humble Bundle at some point. Also like Dear Esther it isn’t a long game, taking under 5 hours to play through.

The game can be best described as an indie 2d adventure game with some puzzle elements and a small amount of action. However some of these felt more like a rhythm action game in certain sequences. Without saying too much the story centres on one character who ventures into the mountains shortly after coming across some non-player characters in the game. The story is split into parts which you must complete.

Superbrothers: Sword & Brothers EP screenshot

Audio is an absolute strength of the game, both in the soundtrack and the sound effects. The pacing as well, being perfectly in-tune to what was going on in game. A professional musician helped with the soundtrack and it shows. There is a fantastic pixel-like style to the graphics and the whole package is just very well put together, particularly for the less than five pounds the game sells for on Steam (in the UK). It is a very pretty and charming game than made an impact with me.

That said there are two main issues I saw with the game. Firstly the controls on the PC version didn’t feel great. The biggest issue is that the touch screen controls have simply been mapped to the mouse with no use of keyboard of even joypad controls. This lack of direct control really dampened the experience for me. It plays more as a point and click game but at times I was having to click more than once because mouse clicks simply weren’t registered because of the touchscreen controls expecting you to hold down rather than press quickly. On top of this in fights I couldn’t be precise when needed to and therefore resorted to mashing the mouse button which made these parts more irritating than they should have been.

Secondly the game time-gates content to a real world clock. You can adjust your clock settings although you lose a perfect percentage score at the end. And there is an in-game mechanical for changing phases however this is broken (whether intentional or otherwise) if events have been completed in a certain order. This meant I had to wait over a week just to be able to progress the game. I’m not sure that was really necessary. Other than that some of the puzzles aren’t about logical deduction and become simple trial and error.

This is probably a game best experienced on touch screen and portable devices not just because of the controls that have been designed around a tablet but also the gameplay which is suited as a more casual experience and therefore something you can enjoy on the move. Overall a really abstract, weird and unique experience that I enjoyed for the most part.

Played the PC / Steam version.

Dear Esther: Landmark Edition Review

I purchased Dear Esther in 2012 for the princely sum of £1.74. It’s the perfect example of the sort of game that fills up my library on Steam. Anyway with a bit of time over the holidays I’ve managed to complete it. It is a very short experience and it doesn’t take much time at all to playthrough.

Dear Esther screenshot

I don’t really want to say too much about it because it’s one of those experiences that best enjoyed with as little knowledge as possible. Essentially it’s the original videogame that created the walking simulator genre that has since become quite popular. So a noteworthy videogame in that regard.

It’s difficult to summarise how I feel about it, as at times it feels too vague for want of a better word. That said it is technically well done, quite atmospheric and pretty in places. It’s also well voiced and the soundtrack in general is good. I didn’t enjoy it as much as other similar games and in that sense it’s hard to disagree with either those that don’t like it or those who enjoyed it and really appreciate it for what it is.

It’s worth mentioning that I played the Landmark Edition that was given away for free to owners of the original game to celebrate its release on consoles and includes a director’s commentary and was remade in the Unity engine unlike the original PC Source-engine release.

And finally just a note to say that the Steam Controller is pretty much perfect for this sort of game. I’m not a huge fan of that controller and prefer the main console controllers for multiple reasons. But here the Steam Controller works really well. Particularly the haptic pads which require less resistance to move.

Played the PC / Steam version.

Warframe Review

One of the most unique videogame experiences there is.

Warframe is fantastic. From the minute you first play it and start with the first movement of your character, you realise you are playing something stunningly different. Something special. So much has been written already about this game, so to get straight to the point – Warframe is one of, if not the best ‘looter shooter’ out there at the moment. It’s very unique, comes from a strong, creative and innovative developer. And has the best Community teams in the business of all online games. It’s an outright classic. It is also the near-perfect example of how a Live Service should be done.

Warframe is a game I first saw years ago when TotalBiscuit covered it in his fairly famous ‘WTF’ video on YouTube in January 2013. After that is was a game I would often see mentioned but for some reason would never play. Probably in part influenced by my negative reactions to free-to-play (f2p) business models. But in 2016 I finally had a chance to catch up with some f2p games that I had been meaning to play. There is only one of these games that I stuck with and still play even after 2 years. And that game is Warframe.

Warframe is unique. Unique combat, unique character movement, unique levelling. It also has uniqueness all through its style, designs, world, stories and numerous component parts. It’s hard to compare it to anything but it’s one of the strongest third-person shooters there is. The combat and visual display in front of your eyes is like watching the finest fireworks display you’ve ever scene when everything is flying about on screen.

No end of customisation options

The mod system which is used to upgrade your warframes is also a work of genius. Collecting and equipping different buffs and bonuses to your warframe can give you huge levels of customisation although levelling each individual mod can take long amounts of time (or money). Also fashion frame is a true end-game experience if you want it to be. A bit like the fashion wars in Guild Wars 2, there is an almost never ending mixture of parts, armour, weapons and colours than can be played with to come up with some absolutely personal and distinct creations.

As an f2p game one of the first questions should be; ‘is the business model fair’. And for the most part it does things well including being extremely generous with content. There’s in-game trading for the virtual currency (although no auction house just a chat channel) and every item can be earnt in the game. Although many of these are either time-limited (vaulted), require reputation grinds or only be obtained from a suitable high level clan.

However ‘Prime’ cosmetics cannot be earnt in game and can only be purchased for money. Prime items are the best items in the game and overall the prices for the quarterly Prime Packs feel ridiculously expensive (£92 on PC, for example). Although you can obtain Prime Warframes just playing the game (essentially the characters and therefore different play styles). However if you are low on time or a more casual player obtaining things can be very expensive. It certainly isn’t the most egregious business model which is often why people refer to Warframe as ‘f2p done right’. However it has it’s positives points but also has some negative points that are more difficult to defend.

And of course there is a never-ending release of new frames, new items etc. Which can make the game just feel like an impossible rat race to keep up with at times. Digital Extremes are doing their upmost to pump out new content but as a game now over 5 years old I would personally like them to relook at the basics. I suspect they will always prioritise new revenue generation over maintenance and improving old content. And at this point the game is layer, upon layer, upon layer, upon layer of systems designed to lengthen the grind. In places it feels like a mess. Particularly the new player experience which isn’t very good. As a new player you have countless questions which the game does very little to help with. Fortunately there is a wonderful community to help out, but alas that isn’t the point.

It’s also a game that should ideally have cross-play or at least have the intention of working towards this even if it’s years away. I would love to play on other formats although I’m not encouraged in any way to do so. However to be fair that isn’t a criticism that is unique to this game.

I have genuinely enjoyed and loved every minute with this game and would wholeheartedly recommend Warframe. It’s a one-off experience available on all current formats and is one of the better games out there at the moment. It really deserves the success it has had to date.

Played on PC / Steam.

The Division Review

Start spreading the news, I want to be a part of it. A flawed but great game.

When I think of a game that captures a location almost perfectly, it’s hard not to think of Ubisoft’s 2016 third-person shooter Tom Clancy’s The Division. It’s recreation of a New York city torn apart after a release of a deadly virus is stunning in almost every way.

Given the sequel is coming out early next year and how I am all but done with this game, I thought it might be worth compiling how I felt about this first entry in the series. It’s made more interesting by the fact that it does some things really well, but then in other areas almost falls flat on itself. That said I really enjoyed The Division and my hundreds of hours with the game are something I’ll look back fondly on.

In short Ubisoft created one of the best third-person shooters of this generation. Whilst it’s more of an RPG in places there is no doubt that the core gameplay loop is on point. Weapons and movement feel right, audio is great, graphically it is one of the most stunning games I have ever played. And the loot game, the ‘just one more go’ compelling gameplay loop, is largely there and done well.

It is also a game that respects the solo player in ways that its competitors such as Destiny don’t. You can play the whole of this game solo, never needing to matchmake or group up. And whilst there will be group or multiplayer activities you will miss out on, there is no exclusion from the endgame. Almost every activity will improve your character in some way although exotics are limited to a few missions or weekly activities. In effect grouping up just gives you a faster route to find the same endgame gear.

However it’s no secret that the game has problems. And I think none more so than how Ubisoft and Massive Entertainment handled the support of the game. You will often here how The Division was supported more than Destiny or how Ubisoft has done a good job with support. However that’s not entirely accurate. In reality The Division morphed into getting events and piecemeal recursive modes, but really missed out on substantial story, locations and new PVE content. And ironically The Division may have some of the same challenges as the Destiny series has been through when the sequel comes out.

The second year ‘no-show’ of content isn’t often talked about but in a Ubisoft shareholders call in February 2017, it was announced it had ‘another triple-A game lined up for the coming financial year but that this will now be replaced by continued support for an existing, well-performing live game’. And it does appear this was definitely referring to The Division, as shortly afterwards it was confirmed that there was no paid for content for year 2 of the game. What this meant was that The Division got Lootboxes, events and a new game mode. But what it never got was new missions, areas, story, factions or anything major. For many, including myself this simply reaffirmed that the game was in maintenance mode whilst Massive worked on the sequel and basically cemented my burnout with the game. Every time I’ve gone back to the game for events I’ve very quickly burnt out as I’m got sick and tired of playing the same content over, and over, and over, and over.

And even the Year one content felt like it was outsourced although it did add greatly to the game. Three big content drops that were managed over the first twelve months whilst the majority of the studio were likely working on the sequel. Indeed it feels like the much talked about 1.4 patch that dramatically improved the game was as much about increasing the playerbase than anything. And of course as players didn’t substantively return in droves, then it may have beena reason why Ubisoft abandoned major content for the first game to focus on the sequel.

And that is one of my chief concerns with the sequel. That it received true support rather than being a Games as a Product with support in disguise as a live service. It’s getting old very quickly how publishers talk about GaaS but then continue to do major £80-£90 releases very regularly.

The game had lots of other problems. A less than stellar launch, lots of cheaters on PC, a small map with a lack of variety and a very short story campaign with a small number of missions, along with lots of issues with PVP. But all of that aside, this is a game that still shone through it’s problems. And particularly now if you were to have come to the game late. What you’ll find now is a very well balanced, interesting and with loads of modes to enjoy and explore. Indeed the ‘player power’ fantasy is almost perfect with the way you are able to breeze through more challenging content now.

This is a game I could probably write much, much more about, but in short, I do think this was a great first entry that has hopefully setup what will be a more interesting and polished sequel. Hopefully without too aggressive monetisation. But for now, goodbye New York. I am leaving today.

Played PC / UPlay version

The Elder Scrolls Online Review

A casual friendly MMO and enjoyable Elder Scrolls game

If ever there was a game that can be described as divisive, then I think this game might be one such example. This MMO from Zenimax Online Studios (from the same organisation as Bethesda Game Studios) launched in 2014 to mixed reviews and anger from Elder Scrolls fans who wanted another single-player game. It was a subscription only PC game. Since then it has gone through loads of changes; transitioning to a buy to play business model, launching on consoles in 2015, the One Tamriel update in 2016, meaning you could go and do anything. And two large expansions arriving last year and earlier this year.

I first picked up the game in Febuary 2017 and at this point have played well over 200 hours on PC over a few different characters, getting near the end-game. Overall the game runs quite well although fps can and does chug when in large populated areas.

The Elder Scrolls Online can be a very pretty game at times

As someone who prefers solo PVE content and can be fairly slow, or casual in tackling content I would probably go as far to say this is one of the best MMOs I have played. There are 3 massive faction quest lines, one overall campaign and loads of zones to clear before you even get to the DLC and expansions (although the game calls them chapters) content. And everything you do is levelling some aspect of your character and can be tackled in any order you like. So you can simply go straight to the latest content if you so wish.

PVE questing is a very strong point in this game. Apart from fully voiced NPCs, quests don’t descend into kill/collect/gather ‘X’ number of items that so many other MMOs do. Quests often have choices and usually resolve around mini stories. One thing the game does well is organically group players. As you explore the world you will see and meet other players. This works really well for the Delves (solo) and Public dungeons. The game has PVP but I haven’t played it.

Combat is handled quite well. The combat is action based with telegraphs and markers for enemy attacks. It lacks the finesse of a game like Guild Wars 2 but is fairly enjoyable. In part due to the limited number of skills you can equip on your skill bar.

The game doesn’t have a gear score. Virtually everything you find will be for your current gear level. Once you get to Champion Points 160 gear is then end game as the game no longer scales gear up anymore. Champion Points are earned after max level and essentially allow you to spec up your character with additional skills and stats. They can take a fair while to earn to 160 although they are account based.

In fact the game has level and progression for pretty much everything. Your characters level, your 3 class skill trees, weapon, armour or other skill lines including guilds and DLC, crafting, mounts, backpack and storage and so on. Levelling even one character in all these areas will take a very, very, very long time. Like the main Elder Scrolls you level up skills by using them.

The game feels like an Elders Scrolls game. The gameplay, lore, world, User Interface all feel spot on. I do think it is popular to bash this game which isn’t based always on fact. In some ways this game does things better than the mainline games. Combat and crafting are much better, for example.

The race and class system is very flexible and again as a solo player allows for some truly creative freedom rather than being stuck to certain play styles. However any serious end game play in groups or guilds usually resolves around certain race/class builds.

In terms of negatives, the game still has the Star Trek-like looking humanoid races in my opinion, but to be fair so do all Elder Scrolls games. Certainly races like Khajit look rubbish in comparison to Char from Guild Wars 2, for example. And node stealing can happen albeit very rarely.

I think the biggest problem I have with game is it’s business model and maintenance schedule. The game continues to have an optional subscription but has an in-game cash shop which in late 2016 introduced lootboxes. These have since been tweaked to be worse. It seems that the most desirable items are being developed for these lootboxes. On top of this the game does DLC which whilst available to all subscribers, has to be purchased if wanting to own permanently. So that’s a subscription, collector’s editions, DLC, Expansions, in-game cash shop and lootboxes. Whilst none of this is abnormal for a MMO its feels an overly egregious business model and a massive negative against the game.

For EU players another issue is the weekly maintenance on the server which is done overnight for North American players so they avoid any disruption. But for EU players this means the game is unavailable during the daytime. It feels like a clear message that EU players aren’t as important to Zenimax Online Studios.

I think some of the criticism levelled against this game is sometimes unfair. It is an MMO first but still a good Elder Scrolls experience. For fans of the series there is a lot to recommend. Particularly if you want to experience Tamriel with friends.

Where The Elder Scrolls Online excels for me is as a solo friendly, fairly casual MMO experience. And on this basis I would recommended for anyone interesting to check out. However be wary of the overly aggressive microtransactions which otherwise really spoilt a solid experience.

Played on PC / Elder Scrolls Online Launcher (non-Steam version)