Excuse the pun. Somewhere on my Grouvee profile there is an entry for Path of Exile. Playtime around 15 hours. It should be much more. But after trying to get into the game twice I had to really pull myself away from it and uninstall it. Even though I was really enjoying it and wanted to play on.
So why did I uninstall it? I had to. I just couldn’t commit to another GaaS (Games as a Service)/Live Services game. There is only so much time in the day or money you can spend. And given the grindy, all time consuming nature of GaaS games this is even more true.
I remember Jim Sterling saying in one of his recent Youtube videos that he tries to have one service game and that’s it. And that’s probably a sensible recommendation. Although that’s very hard given just how many games have or are switching to this model.
Recently Digital Extremes (DE) hosted their annual convention for their online game; Warframe (another online game I really enjoy). And whilst the internet raved over the new major updates I couldn’t help but be a little bit disappointed. A version on Switch. Couldn’t care if I have to replay everything (and a one-time account switch isn’t going to make one iota of difference). Fortuna – a new location on Venus, like 2017’s Plains of Eidolon. Which were essentially their own economy and grind that I have barely touched. And Railjack. Group content that doesn’t appeal. And even more Warframes. More things to collect. More grind. As much as I love the game there’s still loads I haven’t done after years of owning it. And unless I commit to it much more, at the expense of other games, probably never will.
Probably unpopular opinion but I can’t help but think that Warframe needs to sort out some basics. Start committing more development time to improving old graphics, old loading screens, UI improvements, stability, removing bugs and crucially making the new player experience much, much better. Also making sure that the new player isn’t faced with a gigantic wall of content before they can catch up.
Of course DE admitted in the recent Noclip ‘making of’ documentaries on Youtube that ultimately there’s a balance between maintenance and new content. I suspect the allure of revenue and profit will always pull them more to the latter.
But this is an aside. With Warframe even though I’ve currently spent nearly 350 hours playing it, I feel like I’ve only scratched the surface. That there are simply too many frames, too many weapons or too many collectables for me to keep up with. Of course you don’t have to collect them all, but who doesn’t want to have a large library of frames, be well equipped for the endgame or have loads of cosmetic options. To look good whilst being a ‘space ninja’.
And with some of my other favourite GaaS games it’s no better. In Guild Wars 2 I have three level 80 characters. I’ve spent ages exploring the world. But I’ve never completed my personal story. Barely scraped the expansions; Heart of Thorns or Path of Fire. Last year I finally got around to trying The Elder Scrolls Online. And my ‘to do’ list has grown even bigger there too. Despite days of playtime I only have a Champion Points 121 Altmer Sorcerer. I’ve not even got to proper end-game (160). And whilst I’ve completed some of the regions and faction quest lines, I’ve still not been to Morrowind. And the home of the Elves (Summerset) is but a pipedream.
I suspect that I am going to have to make some tough choices with these games. And to be happy with more focused, realistic goals. I don’t want to give up on any of them yet as I adore these games. And all of these examples above will probably be around for years yet. Either way I need to be careful about signing up for more GaaS moving forward. Games like The Division or Destiny scare me less because in reality I don’t believe they are true GaaS games. As bi-annual or three-yearly releases there’s a finality about them. But games like Path of Exile or Warframe will continue their unrelenting content grind. At least until people stop buying.
Hopefully this is a case of less is more. And recognising that actually playing less service-type games might be good thing. For me.